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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Turrican 3
Has anyone played Turrican 3? if so, what do you think :)
I've had a quick go, not had the time to have a proper go just yet. So far though i have mixed opinions. Credit where credit is due, the play does play like Turrican and Turrican 2. The graphics on level 1 seemed too much like Turrican and the 1st big (mid level) boss turned out to be a big fist, which was a bit of a let down, as after all, there is a big fist as a mid level boss during the first Turrican (although on the Turrican 3 the fist is animated).
The collision seems somewhat iffy at times, there appears to be no in game sound fx? and the screen glitches alot when lots of enemies appear on screen (although i was using an emu, so maybe this does not happen on real c64).
All in all, the game does seem like good fun. I will need to play some more to form more opinions /wec :) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
i don't think the flickering is the no.1 problem in T3... i encountered a lot of "player gets stuck in collision" during playing, far more annoying. also the flickering could be limited with limiting the spawn speed of new bullets. maybe even add software autofire? |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Well.. I'm not gonna touch that :) And agreed with Graham, flickering is something you got used to from some classics, the real gamekilling bugs on the other hand are probably buried quite deep in the code.. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
it would be easyer to write a new engine from scratch, than to debug aeg's code. |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
nah, i guess it isnt that hard to fix some nasty bugs. most of em have to do with the death of the player. very often the player is placed inside some walls or outside the screen, and i also encountered another bug: if you die while a boss is dying, the game will not continue... if you're lucky you stay with a white background and can atleast run to the exit, but no enemies appear anywhere. |
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_V_ Account closed
Registered: Jan 2002 Posts: 124 |
In my case, the background was orange. Yeah, I experienced that bug firsthand. The most annoying of the lot is in 5-1, though. Die while scrolling up, and the game freezes. Bwerk. |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Maybe we can continue wile coyote's discussion, since Version 1.1 has found its birth to the public :)
the version info txt reads:
Turrican 3 - C64
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Developed by Smash-Designs
Bugfix Version 1.1 15.09.2004 / AEG/SDS
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fixed Bugs:
CheatBug removed (Load Level 5-1 from the intro):
-It was possible to load the intro and insert disk
side 3. After pressing fire, LEvel 5-1 was loaded
but with corrupted sprite grafix.
if level 1-1 has been played before trying this
cheat, all grafix have been correct and level 5-1
was fully playable.
This function was never meantioned to work, so
this has been removed now.
World 4 (level 4-1, Level 4-2):
-Enemy Sprite Objects positioning errors removed
(some inits were missing).
-Powerline & Spritemovement fixed
(when powerlines were started while the scrolling was
active, the screen stopped correctly, but the sprites
continued x-movement).
-Several Scoreadds were missing
-Sprite Wrappings (Some objects were not switched off correctly
when they left the screen and they wrapped around).
Optimization:
-------------
World 4 (level 4-1, Level 4-2):
-Mutliplexsystem speed optimized (Should save some
expensive rastertime and run the gameplay should
run a bit more stable)
Game Play:
----------
World 4 (level 4-1, Level 4-2):
-Bonus Blocks giving more extras
-Shotinvervals of several guns changed. |
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Richard
Registered: Dec 2001 Posts: 621 |
When I played through Turrican 3 V1.0 I noticed that there was a whole lot of trouble with Level 4-1 & Level 4-2. It's good to hear that Smash Designs have fixed these bugs. Despite those bugs, I thought Turrican 3 was a brilliant game. I'll update the Turrican 3 game to my disks. |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
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Booze Account closed
Registered: Sep 2004 Posts: 28 |
Did anyone ever NTSC-fix Turrican 1? I'd heard NEI ran it on a C128 but it was such a bitch to fix! You could remove the entire screen scroller and STILL run out of stack space...
Fungus, did you try that one?
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MacGyver Account closed
Registered: Dec 2001 Posts: 149 |
A review of Turrican 3 C64 is now available at http://www.c64.sk |
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