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Conrad
Registered: Nov 2006 Posts: 855 |
3D Tits demo, does one exist?
When I read Jammer's comment on Big Tits, it made me think...
Has there even been a C64 demo that rendered and transformed 3D calculated tits?
No wired/2D/PETSCII/REU graphics, I literally mean 3D objects done from math/rendering.
DISCUSS ! |
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Jammer
Registered: Nov 2002 Posts: 1343 |
Rotating voxel tits, please! |
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mankeli
Registered: Oct 2010 Posts: 152 |
Do these count? |
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Jammer
Registered: Nov 2002 Posts: 1343 |
Quoting mankeliDo these count?
<3 <3 <3 |
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Frantic
Registered: Mar 2003 Posts: 1651 |
I once suggested to Mathman that he should do "Goa Vektorbrudar" as a follow up to Goa Brudbilder 2
Goa = nice
Vektor = vector
brudar = gals
...but it never happened. :(
I imagine the tits would be something like cones, or pyramids. |
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Copyfault
Registered: Dec 2001 Posts: 483 |
Aren't quite a couple of Algorithm's productions sporting tits in different ways? Ok, the question is where to draw the line between wired and rendering;))
Some of his stuff looks quite stunning, i.e. like the girl in the first turn disk-part of Algo Dreams, though it's basically "only" a video compression effect.
Another fine effect (though also "just" video compression) is a certain part of Ächzzeit that cries TITS all over:) Thinking of it, there should be way more stuff from Bitbreaker with this kind of contents:)=) |
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TheRyk
Registered: Mar 2009 Posts: 2444 |
Yeah Ächzzeit is the one :) |
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Pex Mahoney Tufvesson
Registered: Sep 2003 Posts: 54 |
Fragment contains tits where the lighting is real time - diffuse and environmental light maps are calculated. The 3d model was made in Blender and rendered into normal maps, and linear interpolation between normal maps and mirroring is done in real time, 50fps.
Have a look: https://youtu.be/-1oOqfik3eM?t=37 |
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Jammer
Registered: Nov 2002 Posts: 1343 |
Quoting Pex Mahoney Fragment contains tits where the lighting is real time - diffuse and environmental light maps are calculated. The 3d model was made in Blender and rendered into normal maps, and linear interpolation between normal maps and mirroring is done in real time, 50fps.[/quote
Animated offset map is fab idea! Only too bad that light doesn't work more intense to show different a
Animated offset map is fab idea! Only too bad that light doesn't work more intense to show different angles :) |