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TWR Account closed
Registered: Jan 2004 Posts: 187 |
One filed means...
Discovery - one filed/onefilefix... What does this mean?
Isn't the game it self a one file single load or what does that mean. Thanks in advance for any usefull hints. |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
It means that everything which is needed to run the game is in one file. |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Yepz,that´s basically it.
A lot of times,game-programmers where kinda lazy,I think.
I fixed lots of games that reloaded stuff that was still in the memory (or could have been),when I was cracking.
It also wasn´t uncommon to find a lot of irrelevant crap in the original game aswell.
I once found a big part of some picture in "Potsworth",deleting it made the packed file 17 blocks shorter.
There were lots of cracks that have this picture still in the memory,just browse some with the $d011 in hires mode. :D
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H.O Account closed
Registered: Oct 2002 Posts: 70 |
It's possible that the term changed meaning, and since there was no standardization committee (aside from the "rules" drawn up at the first Danish Gold party) the same term can mean different things depending on who you ask.
For me, and those I knew, one-filing meant taking a multi-part game and putting it into one file. Usually this referred to taking disc games and putting them into one file so they could be played from tape too.
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Slator
Registered: Jan 2002 Posts: 274 |
generally I agree wit H.O. again...
maybe you are single? any chance? ;-D
onefiled from the cracker-side is, when you have a game that consisted of more than 1 file you put it into one single file (very simple or?).
for example lotsa old tapegames consisted of several files that got loaded after each other till you finally have the game running.
like e.g. it loaded a music, a picture, charsets, sprites, music, gamecode and voila you had the complete game.
In later times you had nice stuff like memory-iffl, where you had the levels packed in the memory instead of having them loaded during gameplay. But this worked with just a very few games as games are like girls, to know one doesnt mean that you know them all ;D
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CyberBrain Administrator
Posts: 392 |
Quote: generally I agree wit H.O. again...
maybe you are single? any chance? ;-D
onefiled from the cracker-side is, when you have a game that consisted of more than 1 file you put it into one single file (very simple or?).
for example lotsa old tapegames consisted of several files that got loaded after each other till you finally have the game running.
like e.g. it loaded a music, a picture, charsets, sprites, music, gamecode and voila you had the complete game.
In later times you had nice stuff like memory-iffl, where you had the levels packed in the memory instead of having them loaded during gameplay. But this worked with just a very few games as games are like girls, to know one doesnt mean that you know them all ;D
But is the converse also true: "if you know all women it does not mean that you know one woman"?
In normal vector-spaces the answer would ofcause as we all know be no, but there are other
spaces where this actually not necessarily is the case. These constructs are called "female-spaces"
and women use a lot of time studying these structures ("but do you REALLY know me?" etc).
In the familiar vector-spaces it would be a contradiction to say that you knew all women,
but you didn't know one (unless there were none), but it is in fact a fundamental property
of female-spaces that expressions like that makes sense. Very interesting stuff, and you can conclude
the most amazing things in these spaces. Lots of nice surprising results have come from this.
Anyway.. |
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TWR Account closed
Registered: Jan 2004 Posts: 187 |
Quote: It's possible that the term changed meaning, and since there was no standardization committee (aside from the "rules" drawn up at the first Danish Gold party) the same term can mean different things depending on who you ask.
For me, and those I knew, one-filing meant taking a multi-part game and putting it into one file. Usually this referred to taking disc games and putting them into one file so they could be played from tape too.
That pretty much what I thought it would be.
Thanks for the replys guys. |
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Krill
Registered: Apr 2002 Posts: 2968 |
does a multiload game that's packed into one single large up-to-664 blocks iffl file (i.e., a file database that is packed into a single file, implemented by things like beta skip) count, too? |
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Frantic
Registered: Mar 2003 Posts: 1646 |
I always thought about "one filed" meaning it will only load once.. But that would perhaps rather be something like a "Onceloader"? :)
I tend to ask compo entry submitters about this when they hand in their entries at LCP. This eases the handling of the compo for me, because it means I can remove the disk from the drive while a demo is running on the bigscreen. Thus I could use a term for this.. So why not invent a new one right here and now?
Frantic says:
" This file looks like a O N C E L O A D E R ! "
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iopop
Registered: Dec 2001 Posts: 317 |
Quote: I always thought about "one filed" meaning it will only load once.. But that would perhaps rather be something like a "Onceloader"? :)
I tend to ask compo entry submitters about this when they hand in their entries at LCP. This eases the handling of the compo for me, because it means I can remove the disk from the drive while a demo is running on the bigscreen. Thus I could use a term for this.. So why not invent a new one right here and now?
Frantic says:
" This file looks like a O N C E L O A D E R ! "
atleast, you scared the hell out of me when you removed the Borderline disk during the compo. Luckily GRG's code is failsafe and the thing started up again. :)
Next time I tell you if its iffled. |
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Frantic
Registered: Mar 2003 Posts: 1646 |
Yes, that was horrible. I'm so happy it didn't screw up totally. Really don't want to mash up peoples demo coding efforts like that. Horray for the loader in that "multiloading onefiler" that managed to cope with the situation! ;)
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