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Forums > CSDb Discussions > Game/Demo sounds and music
2002-11-20 07:24
S¥T
Account closed

Registered: Sep 2002
Posts: 14
Game/Demo sounds and music

hello to all music makers out there. I would simply like to get some info on how to make it right for the game scene maybe there are still groups around like M.O.N. who are interested in members, simply how do I get my tracks let's say to a company like sony or others and what ever is in topic ofcause. well that's it!
ofcause I would also like to make free demo music for the one needing it! so if there are poeple interested post it here.
2002-11-20 07:28
S¥T
Account closed

Registered: Sep 2002
Posts: 14
sorry for the mistake I should have posted it in c64 productions so if I could have moved it I would have done so, so would you at CSDb please move it for me before you start shout and getting realy mad about sucker me! thanks in advance. btw some editing options in this forum would be a nice thing?!
2002-11-20 16:12
cadaver

Registered: Feb 2002
Posts: 1160
Perhaps by using a timemachine? (that is, if you mean commercial C64 game scene. But AFAIK Sony never did C64 games)
2002-11-20 17:51
Steppe

Registered: Jan 2002
Posts: 1510
Syt, there's not much going on on the game-programming-sector anymore on the C64. There are a few hobby-programmers (like Cadaver or Richard/TND) but there are already lots of good musicians around who still produce high quality music.
Then there's Protovision, afaik the only game-oriented company that still commercially produces games for the breadbox. But if you want to get your foot in these doors you need to prove your talent and get some reputation with demos first.
Why not release a music disk first to attract our attention?
;-)

/Steppe
2002-11-20 19:10
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
i like the way i get left off the game developers list [sulk, sulk...]
2002-11-20 23:17
Slator

Registered: Jan 2002
Posts: 274
Why is everone leaving out TMR :-D,
I read in a very bad demo that there is just 1 UK scener left...

poor ol' TMR

You have my deepest respect and sympathy :-D
2002-11-20 23:38
S¥T
Account closed

Registered: Sep 2002
Posts: 14
Quote: Perhaps by using a timemachine? (that is, if you mean commercial C64 game scene. But AFAIK Sony never did C64 games)

yes I know but I meant game music in general so also for playstation or any other consoles... mainly I use a pc though. But what do you mean with timemachine I guess not the timestretching soft?! :-]
2002-11-20 23:39
S¥T
Account closed

Registered: Sep 2002
Posts: 14
oops nope I guess you mean something else with "a timemachine" but never mind. ;-)
2002-11-21 02:24
JCB
Account closed

Registered: Jun 2002
Posts: 241
Your best chance these days is to do some mods and get them in GBA demos/homebrew games then send them to some software companies (or get them on www.gbadev.org , www.gbaemu.com, www.devrs.com/gba or any of the other gba dev sites as software companies watch these site for new "talent"). Quite a lot of them use freelance musicians for their GBA projects as most of the players are MOD players and their musicians only do full audio tracks in a studio (for PC,PS2,GC etc) so don't have the old skool skills needed to do decent GBA music.
2002-11-21 10:55
Steppe

Registered: Jan 2002
Posts: 1510
Who's this T.M.R. everyone is so crazy about??? ;-)

Nah, sorry, I didn't mean to underappreciate your work.
Peace. Y

/Steppe
2002-11-21 12:22
S¥T
Account closed

Registered: Sep 2002
Posts: 14
Quote: Your best chance these days is to do some mods and get them in GBA demos/homebrew games then send them to some software companies (or get them on www.gbadev.org , www.gbaemu.com, www.devrs.com/gba or any of the other gba dev sites as software companies watch these site for new "talent"). Quite a lot of them use freelance musicians for their GBA projects as most of the players are MOD players and their musicians only do full audio tracks in a studio (for PC,PS2,GC etc) so don't have the old skool skills needed to do decent GBA music.

thanks nice man! ;-))
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