Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user tomek ! (Registered 2024-11-24) You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Activision Portal game need to be cracked!
2007-11-01 10:54
d0c

Registered: Apr 2006
Posts: 186
Activision Portal game need to be cracked!

portal from activision is still a uncracked games from 1986. as it is now it is only playable with an emulator, this is a shame because it is a mind blowing game that should be enjoyed on the real thing. and that by more than only the few people that own the original game. playing c64 games with winvice don't feel right...

so are anyone up for the challenge? who will be the first? now is your chance to prov your skills and make the introlinking worthy of your crack...

you find the uncracked game here in g64 format with the protection and all...

http://www.gamebase64.com/game.php?id=5836&d=18&h=0

 
... 7 posts hidden. Click here to view all posts....
 
2007-11-02 08:49
j0x

Registered: Mar 2004
Posts: 215
Quote: what stops you from using mnib to transfer the original to disk?

Let's say the game is RapidLok protected (which it probably isn't but anyway...), the key track (track 36) can't be properly reproduced by mnib afaik.

Furthermore, it's my impression that mnib won't duplicate track-to-track sync, so even if the g64 is fine in the emu (whose t2t sync perfectly mimics the g64), if the protection relies on exact track-to-track sync, the remastered floppy won't work. The xemag2 protection is an example of this.

2007-11-02 10:16
d0c

Registered: Apr 2006
Posts: 186
okay someone over at lemon64 put up a c64 packed version of the original game, he claim it works 100%... anyone here have the time to test it?

Quote:
Stinky wrote:

I've put a zip online with the sixpack images and the correct version of zipcode to decode them. Write the D64 to disk, transfer the sixpacks to disk and go from there. Be sure to have a big stack of blank disks...

http://gringo.strangled.net/PORTAL.zip

2007-11-02 11:22
Mason

Registered: Dec 2001
Posts: 461
Exactly my idea.. convert it to zipcode and copy those to the c64 and run the zip-decoder.
2007-11-02 20:30
d0c

Registered: Apr 2006
Posts: 186
that zipcode thing is odd and rarely used, i didn't know of it before now... but cracked is best so there aren't any damn protection... :)
2007-11-03 03:19
Fungus

Registered: Sep 2002
Posts: 680
zipcode was EXTREMELY common... geezuz. This is how multifilers were spread mostly.

A 1541 cannot, and never will be able to reproduce rapidlok, so just forget that idea.

Not only the key track, and track-to-track sync, but the size of the tail gap and the bytes in it. Rapidlok is not GCR encoded, it uses a custom encoding scheme which can be converted on the fly.


2007-11-03 07:43
Oswald

Registered: Apr 2002
Posts: 5086
Quote: zipcode was EXTREMELY common... geezuz. This is how multifilers were spread mostly.

A 1541 cannot, and never will be able to reproduce rapidlok, so just forget that idea.

Not only the key track, and track-to-track sync, but the size of the tail gap and the bytes in it. Rapidlok is not GCR encoded, it uses a custom encoding scheme which can be converted on the fly.




true for the bbs/importer scene, but not true for most of the other parts I guess, atleast I havent seen zipcode till like '96...
2007-11-03 09:47
doynax
Account closed

Registered: Oct 2004
Posts: 212
Quote: zipcode was EXTREMELY common... geezuz. This is how multifilers were spread mostly.

A 1541 cannot, and never will be able to reproduce rapidlok, so just forget that idea.

Not only the key track, and track-to-track sync, but the size of the tail gap and the bytes in it. Rapidlok is not GCR encoded, it uses a custom encoding scheme which can be converted on the fly.




Out of curiosity.. What stops the 1541 from duplicating it exactly?
I mean if it where just the GCR/sector encoding you'd think it'd be possible just to copy the raw data stream without bothering to decode it.
Well, I guess it could do something nasty like changing the bit rates mid-track..
2007-11-03 10:17
tlr

Registered: Sep 2003
Posts: 1787
There are lots of tricks that can be done.
Here's an explanation of rapidlok.
2007-11-03 10:27
doynax
Account closed

Registered: Oct 2004
Posts: 212
Quote: There are lots of tricks that can be done.
Here's an explanation of rapidlok.


Interesting..
Inventing/cracking a copy protection scheme seems like a fun challenge, too bad I'm not writing a commercial game ;)
2007-11-03 10:51
tlr

Registered: Sep 2003
Posts: 1787
You can do a protection challenge anyway, just for fun!
Try to protect some code, and see how long it takes for people to extract it... :)

There are a lot of games that are fairly easy to copy, but a bit harder to do a clean dump of due to obfuscation and/or encryption.

Take a look at Zeppelin for instance.
It implements a 16-bit virtual machine which runs a program implementing another interpreter.
In the disk version it is that code that does the actual protection check.

Note that, as usual there are holes in the mechanism enabling one to trap the code after the protection check.
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Mojzesh/TGR🇬🇧
sebalozlepsi
The Human Co../Maste..
sachy/BOOM!
Brittle/Dentifrice^(?)
Critikill (CK)/S16 ^..
Digger/Elysium
katon/Lepsi De
Vent
Fresh
GI-Joe/MYD!
psych
Earthshaker/Silicon ..
morphfrog
Epyx/TSA
Impetigo/Crescent
Linus/MSL
YPS
theK/ATL
WVL/Xenon
REBEL 1/HF
Airwolf/F4CG
Barfly/Extend
Unlock/Padua/Albion
t0m3000/hf^boom!^ibx
Bob/Censor Design
Guests online: 122
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Halloweed 4 - Blow Y..  (9.6)
7 Uncensored  (9.6)
8 The Demo Coder  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Crossbow  (9.8)
4 Lft  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.052 sec.