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Forums > CSDb Discussions > VICE bug (?) - Screen not refreshing on secondary monitor
2009-03-16 15:29
jailbird

Registered: Dec 2001
Posts: 1578
VICE bug (?) - Screen not refreshing on secondary monitor

I have this issue with the screen not refreshing on the secondary monitor. Is it a known bug? Is there a solution?
 
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2009-03-16 17:19
Jammer

Registered: Nov 2002
Posts: 1335
Quote: wtf is 800x600 required for ? why cant it render a proper screen in a default resolution ?

wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P
2009-03-16 17:22
chatGPZ

Registered: Dec 2001
Posts: 11350
Quote:
unless you`re tormenting your eyes with a cathode ray tube display,switching to a lower resolution than the native one for your LCD results in ugly artifacts anyway.


and? ofcourse you CAN use the native resolution of your display?

Quote:
and why is free scaling being introduced to WinVice then ?


thats just a side effect of hardware accelerated scaling, which allows free scaling without any extra programming (and no cpu overhead).
2009-03-16 17:40
Jammer

Registered: Nov 2002
Posts: 1335


800x600, double size, pal, odd lines phase 1.0, odd lines offset 1.5.
2009-03-16 18:29
assiduous
Account closed

Registered: Jun 2007
Posts: 343
Quote:
wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P

no. 800x600 is LESS than i want to use if you didnt get my question.

btw: "800x600 is for more accurate rendering of pal effect"- lol how do they relate ? take a screen shot in the resolution 1024x768,1280x1024 or any other you wish and tell me how it affects the "pal effect".

Quote:
and? ofcourse you CAN use the native resolution of your display?

yes ofcourse- with this result. i get about the same effect using the windowed mode and a black wallpaper:)
2009-03-16 18:44
Jammer

Registered: Nov 2002
Posts: 1335
Quote: Quote:
wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P

no. 800x600 is LESS than i want to use if you didnt get my question.

btw: "800x600 is for more accurate rendering of pal effect"- lol how do they relate ? take a screen shot in the resolution 1024x768,1280x1024 or any other you wish and tell me how it affects the "pal effect".

Quote:
and? ofcourse you CAN use the native resolution of your display?

yes ofcourse- with this result. i get about the same effect using the windowed mode and a black wallpaper:)


maybe i didn't get the whole matter. i assume that if people don't see the border, they use too low resolution or sth o_O btw vice doesn't stretch the render to the whole screen thus i have to use multiplication of 400x300 that is 800x600 to have proper fullscreen view. i have crt display.
2009-03-16 19:07
Jetboy

Registered: Jul 2006
Posts: 289
Quote: maybe i didn't get the whole matter. i assume that if people don't see the border, they use too low resolution or sth o_O btw vice doesn't stretch the render to the whole screen thus i have to use multiplication of 400x300 that is 800x600 to have proper fullscreen view. i have crt display.


Isn't it obvious?
But i don't feel like explaing for people with that attitude. But wait... half scene has that attitude! So what? Screw them all!
2009-03-16 19:32
algorithm

Registered: May 2002
Posts: 705
CRT in comparison to TFT is always the best solution to view full screen as the resolution is not fixed like in a TFT display

You can interpolate and stretch the c64 output on a tft and then apply pal emulation on this modified layer but would look less authentic

Yes. 800x600 seems a good resolution to use on a CRT

If using a TFT display, may as well just display it on a window (besides most laptops have widescreen displays now hence would still get gaps on the edges.
2009-03-16 19:43
algorithm

Registered: May 2002
Posts: 705
CRT in comparison to TFT is always the best solution to view full screen as the resolution is not fixed like in a TFT display

You can interpolate and stretch the c64 output on a tft and then apply pal emulation on this modified layer but would look less authentic

Yes. 800x600 seems a good resolution to use on a CRT

If using a TFT display, may as well just display it on a window (besides most laptops have widescreen displays now hence would still get gaps on the edges.
2009-03-17 07:53
Rubi
Account closed

Registered: Apr 2002
Posts: 48
I have implemented a DirectX9 driver with free window scaling and real fullscreen. And secondary monitor should also work.
If you can compile Win32 binary, you can checkout at sf and have a try (be warned that there are some sound driver issues in the trunk right now that I'm writing this message).
2009-09-04 12:10
Conjuror

Registered: Aug 2004
Posts: 168
Any time frame for a release of the driver & secondard monitor fix? I have the same problem with multiple monitors on xp and now windows 7. Also on 7 the screens go blank as vice starts up

Thanks.
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