Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Mario van Zeist
2010-06-12 21:19
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Mario van Zeist

I wonder why such a talented coder released so little?
2010-06-12 21:27
Zyron

Registered: Jan 2002
Posts: 2381
Yes.
2010-06-12 21:39
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
He got a job, coding.. :D
2010-06-13 15:26
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
He might have got a job coding, but my ‘wonder’ comes from, releasing so little, but ramping up so fast to Hawkeye standard. That’s really something.
2010-06-13 17:11
iAN CooG

Registered: May 2002
Posts: 3186
Since when number of releases is an indicator of skills? you don't have to release every test you do, one could even keep everything for himself =)
2010-06-13 18:36
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Quote: Since when number of releases is an indicator of skills? you don't have to release every test you do, one could even keep everything for himself =)

Since never. He could have kept everything for himself. He along with the rest of who made up BWB kept this to themselves:

'Together with some friends we started Boys Without Brains and started programming games (We weren't interested in making demo's, just games). We tried to make Gauntlet, Ghouls and Ghosts, and Rygar. But all those games came out before we finished ours so that's when we started Hawkeye.' - MvZ

Would be cool to see those previews. US Gold's official Rygar was dire.

Interview with MvZ:
http://zakalwe.fi/~shd/texts/imr/c80zeist.htm

It appears he learnt basic on Texas Instruments 99/4a I got it around 1979, and jumped into assembly language on the Commodore 64, and wasn't interested in making demo's, just games.
2010-06-14 10:34
daison

Registered: May 2005
Posts: 90
2010-06-14 12:21
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: He might have got a job coding, but my ‘wonder’ comes from, releasing so little, but ramping up so fast to Hawkeye standard. That’s really something.

You dont know how long they worked on Hawkeye :D
Could be 2 years..
2010-06-14 13:30
daison

Registered: May 2005
Posts: 90
Quote:

Hmm, i seem to have accidentally ignored wiley, so this topic looked pretty confusing.

My posts should be removed, but I can't do it myself :(
any moderator out there who is able to delete my crap?

edit:
oh, and I kind of figure a normal quote would qoute the bb as text... so sorry for posting the crap again, which I still cannot edit...

tnx!
2010-06-14 17:04
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Well, actually, as Mario is right in my reach, i could ask him to do an interview, and we make some nice detailed stuff for a coming diskmag...?

Was he interviewed before ?
2010-06-14 22:07
Jazzcat

Registered: Feb 2002
Posts: 1044
He was interviewed before but many years ago now.
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
anonym/padua
Ray Manta/DataDoor
haschpipan
Guests online: 80
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 Fishbomb  (9.6)
10 No Bounds  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.045 sec.