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Cybernoid 2: Cargg Points Bug?
2012-01-06
17:13
JAC
Registered: Aug 2002
Posts: 57
Cybernoid 2: Cargg Points Bug?
In Cybernoid 2 you have to collect 1500 cargo points per level to get an extra life. From what I see, the cargo point should depend on the type of a cargo and yield 50/80/110/140 points. But in the version I have, almost random/uneven cargo points are added (121/248/...).
Is that a known bug/bug in the version I have? Maybe somebody has the original manual at hand where this is described or experience with versions on other platforms, also.
Cheers, JAC!
2012-01-06
18:33
Rough
Account closed
Registered: Feb 2002
Posts: 1829
you'll get more response on such topics on Lemon.
2012-01-06
20:03
JAC
Registered: Aug 2002
Posts: 57
Thanks Rough, that's a good idea!
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