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spinal Account closed
Registered: Jan 2005 Posts: 47 |
All my requests in a single post...
Im looking for the following...
1. An old C64 game, I think was called 'In The Beginning' where youstarted as a cell, and developed in man (through different stages) if I remember correctly it was done in BASIC and took about thirteen minutes to load!
2. The BASIC mandelbrot from commodore format issue 34 or 35.
3.The Creatures II style snow routine from commodore format erm.. im sure it was late 40's? (I dont have my CF mags anymore :( )
Thats all, If anyone can help I'd be most greatfull. |
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CyberBrain Administrator
Posts: 392 |
maybe the commodore format stuff is here http://www.commodoreformat.co.uk/ |
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Oswald
Registered: Apr 2002 Posts: 5094 |
wasnt that game called evolution or smth similar ? |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: wasnt that game called evolution or smth similar ?
Yup!
http://www.c64.com/detail.php?gameid=100904 |
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spinal Account closed
Registered: Jan 2005 Posts: 47 |
Quote: wasnt that game called evolution or smth similar ?
but not the one :(
The stuff isnt at commodoreformat.co.uk, i checked. |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Atleast I can help you out with one thing, the game. The game itself is called "Deus Ex Machina" and featured a soundtrack by Automata (13 minutes) on side B. For the full review of the game, aswell as downloading it. The soundtrack is nowhere to be found though, I can't seem to be able to find it on either Gamebase nor Magyar C64 HQ.
Here you go:
http://www.gb64.com/oldsite/gameofweek/10/gotw_deusexmachina.htm |
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hollowman
Registered: Dec 2001 Posts: 474 |
Quote: Atleast I can help you out with one thing, the game. The game itself is called "Deus Ex Machina" and featured a soundtrack by Automata (13 minutes) on side B. For the full review of the game, aswell as downloading it. The soundtrack is nowhere to be found though, I can't seem to be able to find it on either Gamebase nor Magyar C64 HQ.
Here you go:
http://www.gb64.com/oldsite/gameofweek/10/gotw_deusexmachina.htm
the soundtrack is to be found on my harddrive =) lemon used to host it |
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Steppe
Registered: Jan 2002 Posts: 1510 |
I also have it. I'll upload it tonight when I'm back home from work and post an url here. |
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Scout
Registered: Dec 2002 Posts: 1570 |
I've uploaded the game in CSDB:
Deus Ex Machina
Without the music tho... |
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spinal Account closed
Registered: Jan 2005 Posts: 47 |
nope, not it either :( the one im thinking of, the gfx were mostly ascii exept the sprites. one of the levels, you were a sort of bug thing and had to jump over holes in a moving platform.I think in another level, you were a fish and you had to eat things (?). |
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Steppe
Registered: Jan 2002 Posts: 1510 |
Anyway, the Deus Ex audio files are here now:
www.hvsc.c64.org/Private/deus_ex_machina_audio.zip |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: Anyway, the Deus Ex audio files are here now:
www.hvsc.c64.org/Private/deus_ex_machina_audio.zip
Cool. Thanks Steppe ;)
I like those strange 'games'. Anybody here remember Alter Ego? |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Alter Ego rules too. Especially the moralistic female version. For you who haven't tested it out, I heavily recommend taking a run as a young woman in that game. Anyway, this discussion led to me checking out all those odd, odd games i've been wondering about for some years...
Hmm, now I succeeded in hijacking this thread. Blast. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: Alter Ego rules too. Especially the moralistic female version. For you who haven't tested it out, I heavily recommend taking a run as a young woman in that game. Anyway, this discussion led to me checking out all those odd, odd games i've been wondering about for some years...
Hmm, now I succeeded in hijacking this thread. Blast.
I'll forgive you, on the condition that you share your thoughts with us. |
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Twoflower
Registered: Jan 2002 Posts: 434 |
If you insist, here's some recent findings:
* Wicked (by Electric Dreams)
This is a wonderful gem, with music by Richard Joseph.
Very nice, but quite strange if you don't read the docs.
* Web Dimension (Activision)
Russell Lieblich is a garant for strange C64 gaming.
I have just tried it out, and it's unique in many ways.
Not all of them ways are positive, though.
* Moon Dust (Creative Software)
Strangeness taken to a completely new level.
Aesthetically somewhat like Web Dimension.
* Rainbow Walker (Synapse Software)
A wonderful, wonderful kind of forerunner to Nebulus.
If you have missed this game, complete with music a la
early Nintendogames, you have sure missed something.
* Gates of Dawn (Virgin Games)
Must have been one of the main inspirationsources to
the Panoramicdemo "Parapsykolog". Why? Just play it.
The completely insane theme and the graphics is just
enough to make me go bananas.
Runner up: Zoomerang (Atlantis Software) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: If you insist, here's some recent findings:
* Wicked (by Electric Dreams)
This is a wonderful gem, with music by Richard Joseph.
Very nice, but quite strange if you don't read the docs.
* Web Dimension (Activision)
Russell Lieblich is a garant for strange C64 gaming.
I have just tried it out, and it's unique in many ways.
Not all of them ways are positive, though.
* Moon Dust (Creative Software)
Strangeness taken to a completely new level.
Aesthetically somewhat like Web Dimension.
* Rainbow Walker (Synapse Software)
A wonderful, wonderful kind of forerunner to Nebulus.
If you have missed this game, complete with music a la
early Nintendogames, you have sure missed something.
* Gates of Dawn (Virgin Games)
Must have been one of the main inspirationsources to
the Panoramicdemo "Parapsykolog". Why? Just play it.
The completely insane theme and the graphics is just
enough to make me go bananas.
Runner up: Zoomerang (Atlantis Software)
Cool, will check those out (esp. Gates of Dawn), thanks a lot! |
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hollowman
Registered: Dec 2001 Posts: 474 |
i'd like to reccomend these (perhaps more wellknown) games
frankie goes to hollywood - teaches you how to become 100% human
bird mother - teaches you how to be a caring mother of birds
arctic shipwreck - teaches you how to be a caring mammoth on a block of ice |
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spinal Account closed
Registered: Jan 2005 Posts: 47 |
How does all this help me? :P |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: How does all this help me? :P
Psst: it's not just about you. You started a conversation, we took over, it's called life kiddo ;) |
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richemp Account closed
Registered: Mar 2004 Posts: 16 |
Could the game you're talking about be "Evolution" (c) 1982 by Sydney Development? That's what the description you gave made me think about!
Rich/Empire
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spinal Account closed
Registered: Jan 2005 Posts: 47 |
nope, its not that. |
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Devia
Registered: Oct 2004 Posts: 401 |
@spinal: Did you ever find that BASIC mandelbrot thing? ..I'd like to see how fast it is. I did one in BASIC once and it took about 17 minutes to render ;-)
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
Quote: @spinal: Did you ever find that BASIC mandelbrot thing? ..I'd like to see how fast it is. I did one in BASIC once and it took about 17 minutes to render ;-)
Would you mind sharing that one? It's pretty fast considering that it takes 6+ minutes for BASIC to plot in 160x200 pixels without doing anything else.
There was a listing in Finnish "Tietokone" magazine which used BASIC floating point routines from assembly, and it used a lot more than 17 minutes for one screen. |
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Devia
Registered: Oct 2004 Posts: 401 |
Oh.. sorry, forgot to mention mine only draws in PETSCII which gives a LOT less points than 160x200 ;-)
But now my curiosity got peeked again so I'll have to dig out the proggy and convert it to a 160x200 BASIC pixel plotter thingy ;-) |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
IIRC that magazine article said that pure BASIC version took 17 hours to render the unzoomed Mandelbrot set, so you will have to wait a while to see something :) |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
speaking of strange games, i always found Bugaboo from Quciksilver odd and somewhat addictive. From what i know the game had just 1 level, the idea being to get the flea out of the cavern. I never managed it :(
/does quick Google seach with a magical finger snap:
Cover:
http://www.clive.nl/detail/22387/
Download:
http://computeremuzone.com/fichas/b/bugaboo.php
Red Monkey mentions Bugaboo:
http://www.coyotethunder.com/RedMonkey/archives/2005/06/best_te..
-
Thinking about, it was the ZX Spectrum version i played first. Yup i owned a 48k ZX Spectrum before i picked up a C64 :)
Oh, the c64 version seems to have a small intro that i don't remeber the Spectrum version having. c64 says Booga Boo loading? Funny thing is, i remebering thinking on sing the large yellow flying thing on the Spectrum 'oh, wow, i never see animation as good as that before' hehe
----------------
WEC's Home Page:
www.truecolor.741.com |
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Zyron
Registered: Jan 2002 Posts: 2381 |
You can download it here as well, Booga Boo |
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spinal Account closed
Registered: Jan 2005 Posts: 47 |
Devia : almost, im following some information, just a few moments ago, i was given the opertunity to get hold of it, I will know more in a week or so. If I remember right (it's been about 10 years), the program didn't set bitmap mode correctly, someone will have to look at it, if it turns up.
It wasn't full screen, cant remember how big it was, maybe half and as for how long it took to render, can't remember that, but it was multicolour, I do remember that much. |
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spinal Account closed
Registered: Jan 2005 Posts: 47 |
Got It!
10 REM BASIC MANDELBROT SET PLOTTER
20 REM BY N.MCLEAN
30 :
40 GOSUB 390
50 GOSUB 310
60 :
70 REM MAIN LOOP
80 FOR J=20 TO 180 STEP 1
90 FOR I=80 TO 240 STEP 2
100 Q=((I-80)/54)-2:W=((J-20)/54)-1.5
110 GOSUB 200
120 IF B=1 THEN 150
130 E=A AND 3
140 GOSUB 260
150 NEXT I,J
160 POKE 53280,2
170 GET A$:IF A$<>" " THEN 170
180 POKE 53265,27:POKE 53270,200:POKE 53272,21
190 END
199 REM THE MATHS
200 X=0:Y=0:A=0
210 C=(X*X)=(Y*Y):D=2*(X*Y)
220 X=C+Q:Y=D+W:Z=X+Y:A=A+1
230 IF Z<-2 OR Z>2 THEN B=0:RETURN
240 IF A>25 THEN B=1:RETURN
250 GOTO 210
259 REM PLOT POINT
260 CH=INT(I/8):RO=INT(J/8):LN=J AND 7
270 BY=8192+(RO*320)+(CH*8)+LN
280 BI=I AND 7
290 POKE BY,PEEK(BY)OR A(E,BI)
300 RETURN
309 REM SET UP BIT MAP
310 POKE 53265,PEEK(53265)OR 32
320 POKE 53270,PEEK(53270)OR 16
330 POKE 53272,PEEK(53272)OR 8
340 POKE 53280,0:POKE 53281,0
350 FOR X=1024 TO 2023:POKE X,152:NEXT X
360 FOR X=55296 TO 56295:POKE X,7:NEXT X
370 FOR X=8192 TO 16191:POKE X,0:NEXT X
380 RETURN
389 REM SET UP VARIABLES
390 DIM A(3,7)
400 FOR I=0 TO 3
410 FOR J=0 TO 7
420 READ A(I,J)
430 NEXT J,I
440 RETURN
450 DATA 0,0,0,0,0,0,0,0
460 DATA 64,64,16,16,4,4,1,1
470 DATA 128,128,32,32,8,8,2,2
480 DATA 192,192,48,48,12,12,3,3
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