| |
Rough Account closed
Registered: Feb 2002 Posts: 1829 |
Technological Snow by Agony Design hidden part
how can I access it? |
|
| |
Stryyker
Registered: Dec 2001 Posts: 468 |
It is either space or left arrow after the intro or after initial depack. I cracker should be able to find it. It isn't anything special anyway. |
| |
CyberBrain Administrator
Posts: 392 |
Remember to put it into CSDb, so we can see it too :) |
| |
Rough Account closed
Registered: Feb 2002 Posts: 1829 |
"I cracker should be able to find it"
Do I hear some critical sounds there. |
| |
Rough Account closed
Registered: Feb 2002 Posts: 1829 |
Neither <- nor space work. |
| |
Stryyker
Registered: Dec 2001 Posts: 468 |
Try harder. Some quick searching found $dc01 access at about $082d. Upon testing, pressing space whilst depacking and holding it eventually started the hidden part instead of the intro. |
| |
Rough Account closed
Registered: Feb 2002 Posts: 1829 |
yep, it's space during first decrunch. thanx, stryyker.
ugly hidden-part. |
| |
CyberBrain Administrator
Posts: 392 |
Yeah, but the original amiga-version of the hidden part ruled! (in Technological snow by mad elks on amiga (a whole different demo, but the same hidden parts))
Anyway...
1 realtime calculated dot is in it self pretty tough code, and when it's on a C64 i don't think you should call it ugly. It's technically amazing!! ...although it might not be too pretty. Atleast, i'm sure we all will agree that such cool code gives respect! |
| |
Rough Account closed
Registered: Feb 2002 Posts: 1829 |
excuse me, i'm a coding rookie, but you must be joking. what is so special about 1 dot? and even if it be special the part looks extremely ugly. |
| |
Stryyker
Registered: Dec 2001 Posts: 468 |
I think it was sarcasm. |
| |
TDJ
Registered: Dec 2001 Posts: 1879 |
Be glad that the part is hidden if it's so ugly. More people should make their ugly parts hidden. I know some of my parts should have been hidden .. |