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Morpheus
Registered: Feb 2004 Posts: 152 |
PDS (Programmers Development System) software
Hello guys!
Does anyone have a working copy of the ancient PDS (Programmers Development System) software to share? |
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... 24 posts hidden. Click here to view all posts.... |
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Count Zero
Registered: Jan 2003 Posts: 1932 |
While the thread is hot some people might be interested in:
http://ftp.pokefinder.org/PDS_IBM_Editor_Manual.pdf
http://ftp.pokefinder.org/PDS_6502_Assembler_n_Monitor_Manual.p..
/cz
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Frantic
Registered: Mar 2003 Posts: 1648 |
If so, then put it as a sub-page to this page:
http://codebase64.org/doku.php?id=base:crossdev
//FTC |
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Moloch
Registered: Jan 2002 Posts: 2928 |
Actually, the plan is already in place for another website. I've offered to host it, similar to how Codebase64 sits on one of my servers.
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Crimson Twilight Dev Updates [C64 CRPG] |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Okay.. Anyway, in the meantime, I added some very brief info here:
http://codebase64.org/doku.php?id=base:pds
Feel free to expand this info. At the very least, this page could serve as a pointer to that upcoming site that Moloch mentions whenever that is ready. |
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sailor
Registered: Jan 2002 Posts: 90 |
Quoting MorpheusIt's great to see threads turn into something this good.
I second that :)
If i may come with a suggestion, it might ease up the work BUT with the cost of loosing the nostalgic touch :(
Again.. Everything depends on how the software is built up.. but when you got a running binary you might want to move over to modern platforms.
At this point, translate the sources and verify(compare) the output from a modern xasm. This way you know you have done a "correct" translation.
With modern xasms you have access to your favorite editor (unless it is the PDS) ;) and you are not depending on any memory restrictions or place for the downloader.. Still, you might need some equipment to test your software on a real C64.
Regards
Jani
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AlexC
Registered: Jan 2008 Posts: 299 |
Sorry for bring this old topic back, but I belive it is extremely interesting. Since all links had expired long time ago here is page from Amstrad wiki that has all the info including c64 part: http://www.cpcwiki.eu/index.php/PDS_development_system |
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Endurion
Registered: Mar 2007 Posts: 73 |
Also of interest: Michael Archer posted a few of his original code files to GitHub (in PDS format):
https://github.com/milkeybabes?tab=repositories
I'm currently updating the PDS part of C64Studio to handle PDS files directly; most of the games in the repo assemble successfully, albeit with the help of a wrapper file to include all sub files. |
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chancer
Registered: Apr 2003 Posts: 347 |
I did post ages (years ago) about zeus 128, in recent years I got to contact the guy who made the original zeus 64. Basically ocean made their c128 version based on it, and it sends to a target c64 machine.. niche now but it was used for a few games.. and the c64 having a small recieve program *BUT* You could also send the bytes / music etc back to the c128.. as source. |
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AlexC
Registered: Jan 2008 Posts: 299 |
Can I find somewhere Zeus 128 disk images? |
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chancer
Registered: Apr 2003 Posts: 347 |
a few people had it.. I do have to copy them onto a pc.
it's only 2 files.. the c128 file / 80 columns.. Mr stark went through it to find all the commands on the c128 side, which weren't obvious.
and a receive program on the c64, that sits at $8000.. which I was tempted to make into source. to make it moveable , perhaps.
do need to find the cable also. I was going to make some more, but need to find covers for the left / modem port. |
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