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Text from Breeze of Diogenes

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Text:hello and welcome to this small production called - breeze of diogenes - . first i have to stress that this spade-work is of course no demo . the most people thought that we have cracked , but i have to say no to these roumors . on the contrary , now we have a new member who is wellknown as a musician for the lords of sonics , it is markus schneider . markus got now a full-time job for the x-ample architectures together with me as a musician. at this point i like to thank joachim fraeder for the programming , and to thomas heinrich and michael detert for the graphic. music in the intro part was composed by thomas detert , and music in this part was composed by thomas detert and markus schneider . music routine written by markus schneider and helge kozielek . so thats it for the credits,and now i have a special request to all the musicians out there. the most of you want to be as famous as maniacs of noise are. but do you know how hard it is to get a contract with a softwarehouse . probable not . and if you have the luck to make the soundtrack for games like - hawkeye - or - cybernoid - make sure that you not overrate your possibilities.because it is easy to make a bum-bum intro tune or something like that.but try to compose a 8-minute title-track,10-level tunes,get ready-jingle,game over-jingle,high score-tune and a digi-picture music and more,and do not forget the quality of your compositions . if you still want to be a musician in the commercial way,and you think you have the talent to be a composer,then we in x-ample architectures wish you the best and good luck for the future. at the end of this i like to say hello to some friends of x-ample architectures. respect to mario van zeist,markus wiederstein,dieter mueckter,digital-marketing team,ivo herzeg,masters design group,digital-xs,reline,martina strack,starbyte-software,stefan harms,magic-disk,oliver blasnik,chris huelsbeck,radwar-enterprises,oliver stiller,sebastian broghammer,thalamus,system 3,maniacs of noise,double-density,andreas becker,frank nuernberger,phillip bergmann,walter konrad,joerg goldmann,andreas escher,thomas koncina,arnd heitkamp,laurens van der donk,arthur van jole,volker schiecke,frank ewald,magic bytes,joachim gilles,ralf lindemann,ruediger kohl and many many more ... so,i hope you enjoyed this part and again i have to say that this piece is no demo . o.k soon coming commercial products with music or graphic by the x-ample architectures are - hawkeye ii - blue angel 69 - thunderball - bamboo - another world - gordian tomb - cyclon - silver - dynamoid - leonardo - gravrace - tao te ching - our long awaited game - hydrogenese - and the soon coming digital marketing production - x-ample intro architect -. if you want to buy music or graphic for your commercial game then write to. x-ample architectures c.o thomas detert , wallgasse 4 in 4708 kamen west-germany or call us.02307-15978 ask for thomas or michael,or call 05056-1322 ask for markus. thanks for reading this all rights reserved x-ample architectures in 1989


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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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