Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Northwind ! (Registered 2024-11-20) You are not logged in - nap
Text from Chars Sucks

Description:Scrolltext
Text:disclaimer: no characters or bitmaps were harmed in the making of this demo. ...welcome to the triad contribution for the 'only sprites compo 2020', hosted over at csdb! all timing sensitive bit-wrangling was performed by powerslave and matched with the phonics from soviet childrens show 'crocodile gena and cheburashka', interpreted by the dungeon master. as you can see, this intro sports the classical 40x6 logo and a likewise classical dycp-scroller, using sprites (some x-expanded) and ghostbytes. naturally, there was some trickery to get this to work with the c64 limitations in mind. it is not like we have '96 sprites per scanline' which the old neo-geo mvs arcade system offers, but that only makes this more rewarding to pull off... according to most computer history scholars, the term sprite was first coined by danny hillis back in the late 70's, when he worked at texas instruments. however, it was signetics who invented the first chip that could generate hardware sprites. the chip was named the 2636 video processor and came to market in 1978, being used in very early video game consoles. others were soon to follow though, with the atari vcs (also known as the atari 2600) having basic hardware sprites (although very cumbersome to use, and not called sprites in the atari lingo). this was enhanced in later atari 8-bit computers, like the 400 and 800 models. the c64 is vastly superior when it comes to sprite-handling though, and that was also one of the major selling points for our beloved 8-bitter. actually, many 16-bit machines could not display more than 8 sprites on a rasterline either, just like several of their 8-bit cousins. there were later exceptions though, both among 16-bit and 8-bit machines, with the turbografx-16 mustering 16 per rasterline, the original gameboy coming in on 10, the sega megadrive with 20 and the super nintendo reaching no less than 34 per line. but back then, nothing could even come close to the 96 sprites per line on the neo geo arcade hardware (on the market from 1990 and onwards), or the massive 128 sprites on the sega out run arcade board... however, sometimes less is more and we hope you like our contribution in traditional triad style for this 'sprite-only' competition! be careful out there, and keep the blue screen faith!


<-- Back
Search CSDb
Advanced
Users Online
Andy/AEG
Knobby/Role
acrouzet/G★P
commodore_freak
aNdy/AL/Cosine
AArt1256/MoonShine
Guests online: 74
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 No Bounds  (9.6)
10 Christmas Megademo  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Crackers
1 Mr. Z  (9.9)
2 Antitrack  (9.8)
3 OTD  (9.8)
4 Fungus  (9.8)
5 S!R  (9.8)



About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.028 sec.