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X'97 Takeover
Party Report


Submitted by Ghostrider (Ghostrider) on September 8 2016
Written by Ghostrider/No Name

X97 Takeover PardeyReport
I just found the below party report on my computer, it had "last modification date" 20th May 1997 15:01. Originally written for the internal No Name newsletter. Enjoy!


X97 Takeover PardeyReport

Here is Ghostrider on the keys.. Cyberbrain forced me to write a
little partyreport for the newsletter, so here we go.
Just before the Easter holidays, Perff and I arranged the traintickets
through a travelling agency. The Easter holidays were spent with a No
Name meeting where we tried to finish Holy Refuge, the result was
amazing: For the first time ever, we succeeded in having a complete
runnable demo ready before a pardey! Well, it was runnable, but as
there was still a week to the pardey, we wanted to improve a few
things. One week at the university... Thursday: Most of the night
before Friday we (Perff and I) spent improving and bugfixing, only
four hours of sleep! Friday: Got up at shit o'clock (skipped
university) went to the train station... Finally we were in the train
on our way to our first foreign-country-party. Evening: Celtic picked
us up at the trainstation in Eindhoven, walked to the party-place.
At the party: We had no computers with us, so we counted on the Dutch
guys to bring equipment. Maestro was ill, so he didn't come :(, Celtic
had brought a c64 and drive, but we needed a screen.. Crusher/Angry
told us "I WILL get you a c64 with screen, even if it'll cost me a
scene-war!!".. Later, we borrowed a computer from the Spiders Crew
guys. We started fixing and improving again. Deadline-time: We
delivered our demo.. Now we had time 4 talking to different
people. Show-time: Only 3 groups made it to the competition. We were
not that worried about the Animals contribution, but we had seen some
screenshots from the Xenon demo which were quite cool! After the
demo-show, we still were not sure what the result would be. We heard
rumours saying that we won.. But the judges had not spread the
official result yet. Suddenly we had to leave for the train,
without knowing the result. That sucked!
On the way home we were travelling with another Danish guy: KBS of
Laxity. We talked a lot, and he might show up at some of our No Name
meetings in the summer. On our way home we had to change trains in
Venlo, the place of the legendary Venlo-Parties, ouououh I'm so proud!
:) Well.. We were home very late, and had to wait until next day
before we got to know the compo-result:

1. Holy Refuge/No Name
2. Fierce Creations/Xenon
3. Howl from Beyond/Animals

The first time No Name has won a demo-competition, though it wasn't
that challenging, but one thing is for sure:
We will strike again!!!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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