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Forums > CSDb Entries > Release id #122077 : Pixcen
2013-10-12 22:51
CRT

Registered: Oct 2012
Posts: 87
Release id #122077 : Pixcen

Hi all!

I'm opening this forum for Pixcen. Please post your feature requests and bug reports here if possible to keep the comment section clean(er).

As of this weekend (2013/10/12) I have hopefully fixed a crash (as reported by Dr.Science & Bamse), changed some menu items and implemented mirror/flip, shift and rotate on selected areas. To be uploaded.
 
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2014-10-06 01:42
Joe

Registered: Apr 2002
Posts: 224
Great!
No unfortunately not, but you’ll see my artwork.
2014-11-15 20:06
Lead

Registered: Dec 2004
Posts: 20
Any chance on an update anywhere in the future with a color replace feature ? (Using R59 atm)

Really having a hard time getting the background color to the color it needs to be. For some reason I cannot make it choose the color I want.

Tried numourous ways of saving it as PNG or GIF but no luck.

Pixcen is one of the best I've used for converting images to C64 formats, but the background always seem to be some other color than it needs to be.
2014-11-15 21:45
CRT

Registered: Oct 2012
Posts: 87
Hi Lead!

Those features are planned. Both color replacement/remask and a more thorough import where you can lock colors before conversion.

The current import is only using simple color reduction (Project One got more advanced formulas). The background color selected is the one causing least destruction based on the 4th color present in the most cells.

One goal was to be able to export a complex mc bitmap (koala) to PNG and then re-import it without any loss and that is achieved this way.

Locking certain colors before conversion might cause some more destruction but if it is a draft image from Photoshop or similar, it might be a non issue.

I will prioritize this request. Others are asking for it too and I have run into it myself.

Thanks for the feedback!
2014-11-22 15:28
CRT

Registered: Oct 2012
Posts: 87
Lead and others..

Wast just looking at the color mapping/mask during imports. There is a workaround in the current version if a PNG/BMP gets a less desired background color.

1. Import your image as usual.
2. Select the entire image with CTRL+A.
3. Cut out the entire image with CTRL+X.
4. In the cell window, change the global background color (0) but leave it locked (red line).
5. Paste in your image again with CTRL+V, move it into position and click mouse to confirm position.

This will work for other global colors as well if you are converting into character or sprite mode.

The next update on this matter will give the option to pre-configure the cell window at import. This could also be an option in the Tool->Optimize action as it's basically a re-import of the current bitmap. I would rename it to Optimize/Re-mask then.
2014-11-22 15:34
Jok

Registered: Apr 2009
Posts: 11
Hi
And what about os X version?
2014-11-23 19:07
CRT

Registered: Oct 2012
Posts: 87
Jok:

My vague long term plans are to finish a version 1.0 in the existing Microsoft MFC framework. Then do a complete rewrite for a version 2.0 in Qt for cross platform.

Unless I wake up one morning, feeling weirdly preppy, ambitious and start the rewrite earlier than planned :-)
2014-11-25 00:19
Jok

Registered: Apr 2009
Posts: 11
I will wait then :) - its really nice program, and on mac there is no serious tool for c64 pixelling
2015-01-25 12:53
Carrion

Registered: Feb 2009
Posts: 317
@CRT
Nice tool - thanks for your job! I started to use it for small ad-hoc works.
And hence the question:
I import png (4 color) and it imports nicely but when I change mode to multicolor sprites one of the color gets black. Why is that? How to avoid it?
2015-01-25 13:40
Shine

Registered: Jul 2012
Posts: 334
You could copy and paste the picture.
IMPORT -> (CTRL-A)SELECT, (CTRL-C)COPY -> Mode->Sprite -> (CTRL-V)INSERT and adjust before set.

EDIT: You can of course use "m" for selecting areas too.
2015-01-25 18:22
Carrion

Registered: Feb 2009
Posts: 317
@shine
thx. it works this way.
I guess I'll have more questions/issues as I use this tool now. some things dont look to obvious for at the first sight, especially when you used tool like Timanthes before. But I need char and sprite modes so started to use it anyway. Expect more questions :)
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