Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user eightbitswide ! (Registered 2024-12-24) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Code, how to get started?
2006-04-23 19:37
Sixx

Registered: May 2005
Posts: 229
Code, how to get started?

An old friend of mine who coded a little in 85-86 was thinking about coding on the c64 again. He was wondering what he needs to get started and began to mumble something about some reference guide. He also wonder what assembler he should use. He will be using VICE. Thanks for heelping out guys.
 
... 22 posts hidden. Click here to view all posts....
 
2006-04-24 15:11
QuasaR

Registered: Dec 2001
Posts: 145
I second Cruzer and Jackass opinion! It's much more fun to sit in school and thinking of "recoding" effects that one once watching in a demo before getting into school... Yeah, those were the days! Now, IRC is the way to go when you're lazy.
2006-04-24 16:46
Krill

Registered: Apr 2002
Posts: 2980
I always enjoyed analyzing other people's assembly code. I think Dawnfall and One-Der had most learning effects on me :D
2006-04-24 17:03
pernod
Account closed

Registered: Nov 2004
Posts: 25
Sometimes I don't even understand my own code if I disassemble it. ;-P
2006-04-24 20:10
Tch
Account closed

Registered: Sep 2004
Posts: 512
Please, let someone make a nice demo in MonitoR for me to ´investigate´..
It´s -still- the only way I do my shit.
Which is not much,go figure.. ;)
2006-04-24 20:22
Oswald

Registered: Apr 2002
Posts: 5094
cruzer,quaser: checking someone's code also has another benefit: you can decide if you can do it faster, you can came up better ideas reinventing it, rather than reinventing the wheel. At my latter code checkings I only took a peek to know how good is it done, and if it's possible to optimize it further.
2006-04-25 06:25
Style

Registered: Jun 2004
Posts: 498
Ive never really looked at other people's code. Never wanted to, spoils the fun.

A couple of times Quetzal has sent me a routine or whatever when we're figuring something out, but Ive never actively disassembled a demo part to see how its done.

It means I suck, but at least I suck honestly :)
2006-04-25 16:01
Bones99

Registered: May 2005
Posts: 30
Quote: Sometimes I don't even understand my own code if I disassemble it. ;-P


Whew! . I'm glad I'm not the only one ..
2006-04-25 18:32
QuasaR

Registered: Dec 2001
Posts: 145
@Oswald: Maybe that's the difference between me and you and me not beeing such a good coder as you...
2006-07-21 06:47
psymon
Account closed

Registered: Jul 2006
Posts: 7
How can you even attempt to make a demo interesting without ripping out some code from a game with 4k-10k of Robb Hubbard music?
2006-07-21 08:18
Scout

Registered: Dec 2002
Posts: 1570
Quote: How can you even attempt to make a demo interesting without ripping out some code from a game with 4k-10k of Robb Hubbard music?

Huh?

---
8Bit Mayhem - The Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Dr.Science/Atlantis
bonefish
MWR/Visdom
A3/AFL
Alakran_64
dstar/Fairlight
Doc Snyder/ONS
Soya/Fairlight
Durandal
csabanw
Mojzesh/TGR🇬🇧
Guests online: 124
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 X-Mas Demo 2024  (9.5)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.043 sec.