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Forums > C64 Coding > Who really invented 4x4 mode?
2006-09-23 20:00
trident

Registered: May 2002
Posts: 101
Who really invented 4x4 mode?

Ok so Graham made the first implementation of 4x4 that was useful in practise (Coma Light 12), but who was the first to invent 4x4 and to use 4x4 in a demo? I seem to remember something about Wrath Designs being the first to use it but I was quite absent from the scene in 1994 so I can't recall in which demo.

Anyone knows better?
 
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2006-09-24 12:19
trident

Registered: May 2002
Posts: 101
Quote: :-D

Ok thanks for clearing this up. So it is Graham we should all blame then :)

Btw who was the first to do pixel-based effects in 8x8 or 8x4? First time I remember seing an 8x4-based effect was a rotator in an old Censor demo. Can't remember which though.


It was Wonderland X
2006-09-24 12:41
chatGPZ

Registered: Dec 2001
Posts: 11499
now that brings us to the question "what is a pixel based effect" ? =D 1993 sounds late, i bett it was used for simple stuff like screen-whiping (is that an effect?) much earlier. and ofcourse, there were scrollers.... =)
2006-09-24 12:55
trident

Registered: May 2002
Posts: 101
Quote: now that brings us to the question "what is a pixel based effect" ? =D 1993 sounds late, i bett it was used for simple stuff like screen-whiping (is that an effect?) much earlier. and ofcourse, there were scrollers.... =)

Ah the scrollers, of course :-)

I don't have a good definition of "pixel based effects"... haven't been thinking too hard about it really. I was thinking something like "the type of effects typically done in 4x4 mode but in 8x4 or 8x8 mode" (alternatively "PC demo-type effects" - but there has to be a better definition...). The rotate effect in Wonderland X is one of those. Such effects weren't seen much before 1994 and I remember thinking that it looked quite clunky back then. A few years later it didn't look as clunky since we were all quite used to that kind of clunkyness by then :-)

2006-09-24 12:57
Oswald

Registered: Apr 2002
Posts: 5118
any effect is pixel based

or can you display anything without pixels ?
2006-09-24 13:44
Graham
Account closed

Registered: Dec 2002
Posts: 990
Lowering the resolution is a very old idea. Jeff Minter did some 8x8 effect in 1985. TTS did some 4x4 stuff before CL12 too, but it was 4 colors so it didn't need any display code. The innovation in CL12 was not the low resolution, but the IRQ based display code.
2006-09-24 17:35
Radiant

Registered: Sep 2004
Posts: 640
I remember an old BASIC book from the 80's that I read as a kid had some routines for drawing 4x4 graphics.
2006-09-24 17:38
chatGPZ

Registered: Dec 2001
Posts: 11499
the trash80 has 4x4 builtin! =P
2006-09-25 06:26
Oswald

Registered: Apr 2002
Posts: 5118
this topic now wore out, lets start another stupid who made first what topic
2006-09-25 07:01
trident

Registered: May 2002
Posts: 101
The ABC80 also had a built-in (monocrome) 4x4 mode and the C64 charset also has it (even though there are no BASIC commands that make use of it).

Regarding early 8x8 stuff, I guess there were a few 8x8 plasmas around before 1994 too. But what about 8x4?
2006-09-25 11:07
Graham
Account closed

Registered: Dec 2002
Posts: 990
8x1 and 4x1 are used since the beginning of FLI.
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