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Forums > CSDb Entries > Release id #248155 : Hiking Home for Christmas
2024-12-09 23:04
Krill

Registered: Apr 2002
Posts: 2975
Release id #248155 : Hiking Home for Christmas

Drama posts go here:
 
... 10 posts hidden. Click here to view all posts....
 
2024-12-11 19:40
Peacemaker

Registered: Sep 2004
Posts: 251
good that time passed by, and we are using xassemblers and other pc tools. i would say without those helpful little helpers 80% of the current parts of the top demos would not exist.
2024-12-11 19:49
Shine

Registered: Jul 2012
Posts: 365
Do new/modern tools justify the "simple" conversion of images, with negligible effort? (Esp. in Graphics Compos)
2024-12-11 19:58
Peacemaker

Registered: Sep 2004
Posts: 251
Quote: Do new/modern tools justify the "simple" conversion of images, with negligible effort? (Esp. in Graphics Compos)

i will recognize such work and build my opinion. on a party, i would vote like it deserves in my opinion ;)

let the people use ai. i dont care much. so, yes, let them use ai \O/

i would never thou speak out which persons i think use AI or any other helpful tools. unlike some of you guys are trying to blame others in public even without proofs.

if its realy important to you guys, then teach the masses how they can recognize AI converts.
2024-12-11 20:11
Shine

Registered: Jul 2012
Posts: 365
I doubt there will be any kind of "AI-Protection" for C64 land.
And tbh: I don't really care, if people use it. The box of pandora is opened and that's all (end of story). ;)
It's a reference like anything else ... .. .
2024-12-11 20:56
CopAss

Registered: Sep 2004
Posts: 5
the only solution is for experts to analyze the entries for the graphic design competition.
in practically 5 minutes, you can find out if it's your own work.
the problem with the phases is that it doesn't matter which part is enough.
if you put a fake sketch at the beginning, the average person will believe it. that's why you need more phases during the process when the scene is being made.
the timelapse, in which you draw from scratch, eliminates all doubt. even the first 1-2 hours would be enough.
that's why it's interesting that none of them upload a timelapse...
2024-12-11 21:39
CopAss

Registered: Sep 2004
Posts: 5
"User Comment
Submitted by Raistlin [PM] on 11 December 2024
“Raistlin, how would you feel if lame demomaker demos got voted to top spots by your fellow sceners? Because it’s all good fun and they don’t care. Would you go on coding with same gusto?”

Sure. I mean, maybe not demomaker.. but, for me, many demos charting and winning compos are lame - code wise at least. It’s been that way for a while now. Demos are no longer about the best code - it seems we’ve gone the way of the PC demoscene so that stories and animation ideas win over technical wizardry. It’s sad and annoying… but we press on and we’ll be back at future demo compos for sure.

Don’t get me wrong, I understand the argument here re: AI or wired art .. but to attack every posted image.. and to not give evidence of copying etc.. I dunno, it’s a bit weak.

Compo orgas can ask for workstages or whatever proof they want. Maybe there can be some live-drawing compos as well?

Facet’s pics are stunning. I’ve only seen 1 piece of evidence of a copy, the car pic, and that’s the same evidence that El Jefe showed me a long time back. If there’s more, it would be interesting to see. But even with that car pic, although the shapes match, a ton of work was done on coloring - copying that I’ve seen of others, including those who’ve weighed in on the no-copy thing and shown the 5-fingers logo, has had much less extra work done. If those fighting the no-copy cause are also copying, isn’t it a bit hypocritical..?

User Comment
Submitted by CopAss [PM] on 11 December 2024
@Raistlin: "post-processed converted image" vs "drawing from scratch"
the final image never matches the sketch, as the content and composition are constantly evolving along the way. it is refined.
fools gold - joe: https://ibb.co/yVgXcPj
slobber - the sarge: https://youtu.be/hOPguluQUDA
escaping an dinner - copass: https://youtu.be/fLU7HeTB7c0
end boss - critikill: https://ibb.co/TH282r2
green man - facet: https://ibb.co/58MdKhy
do you see the difference?
joe,sarge and I have reworked either the whole image or just parts of it several times.
with facet,critikill the contour is there perfectly and they don't touch it once.
they don't touch the sketch because they copy from a finished image.
you can't see how the image was created, just "puff" and there's a finished contour and all you see is dithering! wtf?!:D
Anyone who has ever drawn knows what I'm talking about."
2024-12-11 22:51
El Jefe

Registered: Jul 2005
Posts: 74
Quote: I am observing those discussions for quite a long time. Some argue, that pixelling is all about fun. I'd say, if we are plain honest with ourselves, it is just half of the truth. Creation might be fun and there's also a goal behind creation, mainly presenting the result, earning praise and good votes or even winning a competition. I would love to ask, how much fun would it be, if you pixel those art just for your own, without ever showing it to someone else?
That said, how good are we at loosing and receiving feedback or critics? Can we accept it and reflect on ourself, or will we just start denying it and by that starting to defend ourselves? So in fact people hide a lack at certain skills, instead of being simply honest. This hiding leads to drama, to excuses, to cheating with worksteps, to insults and defending. That is, why i love a good portion of transparency on the creation process. With accepting that skills aren't well developed yet, one enters the chance of growth, with hiding that fact, one will stick to the old routine and never change, but keeping up the drama.
So becoming good, means to accept own failure first, which applies for all cetegories, not only gfx.


This!

Very precisely observed and to the point!
2024-12-12 09:19
4gentE

Registered: Mar 2021
Posts: 239
Quote:
i would never thou speak out which persons i think use AI or any other helpful tools. unlike some of you guys are trying to blame others in public even without proofs.

if its realy important to you guys, then teach the masses how they can recognize AI converts.

@Peacemaker:
These are very good points. Very good. Or rather, its one very good point, and one useful suggestion.
Usually it's not easy or productive to try and teach consumers of popular art/craft how to evaluate it. Especially in a setting like the demoscene. It gets branded as being snotty and not "democratic". Since there are less gfx artists than consumers of their work, the logic was: it would be easier to plead with gfx artists not to steal or cheat, than to "teach" consumers of their work how to spot a fake. And it would solve the problem thoroughly once and for all. At least, that's how I understood that gfx guidelines paper. Was this a viable strategy still remains to be seen.
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