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Forums > CSDb Discussions > VICE beta testers - anyone?
2008-01-07 09:18
Rubi
Account closed

Registered: Apr 2002
Posts: 48
VICE beta testers - anyone?

Hi.

Everybody who wants to test current developer release (with several bugs fixed that were reported in the C64 Emulator bugs thread) should send me a private message here in CSDB or a mail to a.matthiesNOSPAM@online.de

Beta testers should be practiced in using VICE and its options and know about Gropaez buglist and its "rules of thumb" to avoid reporting already known or "wrong settings" bugs. The main goal should be regression testing.

I will send a (link to a) Windows binary and source archive with some information about fixed and known bugs.

- Andreas
 
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2008-02-01 02:08
chatGPZ

Registered: Dec 2001
Posts: 11360
nice....now i need to find some time :)
2008-02-01 18:23
MagerValp

Registered: Dec 2001
Posts: 1074
Where do you want bug reports? In this thread?

First up a sprite bug in Twist Of by Style (NTSC mode):

1.22.8:


1.17:

2008-02-01 18:34
assiduous
Account closed

Registered: Jun 2007
Posts: 343
post in this thread so that we avoid checking the same productions.
2008-02-01 20:37
Rubi
Account closed

Registered: Apr 2002
Posts: 48
Quote: Where do you want bug reports? In this thread?

First up a sprite bug in Twist Of by Style (NTSC mode):

1.22.8:


1.17:



Well, in fact 1.22.8 doesn't show the bug but 1.22.8+andreasm-1.22.8-spritex.diff (which I uploaded) does which I wrote to fix a bug in an unreleased demo of Glance.

I have to review this patch...

More bugs welcome in this thread.
2008-02-01 23:38
MagerValp

Registered: Dec 2001
Posts: 1074
Ah, OK, I thought it was implied that the patch should be applied. I'll do some more testing and continue posting here if I find more bugs.
2008-02-02 14:44
assiduous
Account closed

Registered: Jun 2007
Posts: 343
I dont get why the emulated C64 resets each time the borders mode is changed. the emulation should remain consistent regardless of the number of pixels displayed. in Hoxs64 you can switch at anytime and it doesn`t reset.
2008-02-02 16:10
chatGPZ

Registered: Dec 2001
Posts: 11360
just a quick one:

1) the PAL emulation is broken, blurredness and scanline shade have no effect (the latter does something when at 0%), and pal emu generally seems to be not active
2) Action Replay III emu is fuxored. cartridge crashes at reset and doesnt start. if you go to monitor and then do "g fce2" manually the emulated c64 resets normaly. you can then "freeze". however the cartridge toolkit still doesnt work, and reset wont work as expected either. something is broken here :) [this is also broken in 1.22, but i guess it worked at some point :)]
2008-02-02 17:41
Burglar

Registered: Dec 2004
Posts: 1089
ok, just tried compiling 1.22.8 on my debian (etch) machine:

./configure --prefix=/opt/vice1.22.8 --enable-gnomeui --enable-fullscreen

make
..snip..

../src/arch/unix/x11/gnome/libgnomeui.a(x11ui.o): In function `ui_display_tape_current_image':
/opt/src/vicebeta/vice-1.22.8/src/arch/unix/x11/gnome/x11ui.c:1687: undefined reference to `gtk_widget_set_tooltip_text'
../src/arch/unix/x11/gnome/libgnomeui.a(x11ui.o): In function `ui_display_drive_current_image':
/opt/src/vicebeta/vice-1.22.8/src/arch/unix/x11/gnome/x11ui.c:1531: undefined reference to `gtk_widget_set_tooltip_text'
../src/arch/unix/x11/gnome/libgnomeui.a(x11ui.o): In function `ui_create_status_bar':
/opt/src/vicebeta/vice-1.22.8/src/arch/unix/x11/gnome/x11ui.c:799: undefined reference to `gtk_widget_set_tooltip_text'
/opt/src/vicebeta/vice-1.22.8/src/arch/unix/x11/gnome/x11ui.c:817: undefined reference to `gtk_widget_set_tooltip_text'
/opt/src/vicebeta/vice-1.22.8/src/arch/unix/x11/gnome/x11ui.c:836: undefined reference to `gtk_widget_set_tooltip_text'
../src/arch/unix/x11/gnome/libgnomeui.a(x11ui.o):/opt/src/vicebeta/vice-1.22.8/s rc/arch/unix/x11/gnome/x11ui.c:865: more undefined references to `gtk_widget_set_tooltip_text' follow
collect2: ld returned 1 exit status

so... cant really test it :/
2008-02-02 18:27
Rubi
Account closed

Registered: Apr 2002
Posts: 48
Quote: just a quick one:

1) the PAL emulation is broken, blurredness and scanline shade have no effect (the latter does something when at 0%), and pal emu generally seems to be not active
2) Action Replay III emu is fuxored. cartridge crashes at reset and doesnt start. if you go to monitor and then do "g fce2" manually the emulated c64 resets normaly. you can then "freeze". however the cartridge toolkit still doesnt work, and reset wont work as expected either. something is broken here :) [this is also broken in 1.22, but i guess it worked at some point :)]


ad 1.) PAL works in Windows binary as it should. There is some work in progress regarding fullscreen and seperation of GTK from X11 code and there was a patch rejected when releasing 1.22.8 so Unix port might not work as expected. I'm compiling Win port but I will forward your bugs to the guys working on it.

ad 2.) I will have a look although I'm no cartridge expert. But when it worked in an earlier release I might find the reason.

Meanwhile I have fixed the sprite bug reported yesterday and will upload fixed binary and patch this evening...
2008-02-02 19:03
chatGPZ

Registered: Dec 2001
Posts: 11360
actually i've never seen it working...but mostly, because i have also never seen a AR3 dump on the net before :)

that said, i checked the source a bit, and i am missing the bit in the control register which controls the GAME line.

however, andreas boose should know more, he made that piece of code =P
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