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Forums > C64 Coding > Berzek for C64
2008-07-30 18:07
trip6
Account closed

Registered: Jan 2007
Posts: 51
Berzek for C64

Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
 
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2009-04-06 18:12
trip6
Account closed

Registered: Jan 2007
Posts: 51
OK here it is... I will offer a $100 USD bounty to anyone who can deliver a complete D64 conversion of the Atari 5200 version like Heaven (unless he wants to resume with the new incentive, I'll give him the first option.) was doing. An extra $50 is offered for anyone who would spruce it up with a retro \ modern version and a trainer. That is a menu option to play the original atari 5200 conversion version and another option for a more modernized version with spruced up graphics showing off the 64's capabilities while adhering to the gameplay aspect of the original game. The trainer should allow you to change tthe number of lives, turn auto-fire on off, change run speed, and turn on invincibility. The D64 should be posted here and will need to be play tested on all levels (so a trainer\level skipper may help to) to ensure bug free operation before the bounty is awarded. I will pay it via paypal, or another method if necessary. This offer expires June 30, 2009 if no one claims the bounty by then. If multiple versions are produced by different people to top rated version will recieve the bounty. Good Luck. I hope that somebody collects this. A good demo coder could probably create this in a month...
2009-04-06 19:35
1BM

Registered: Nov 2002
Posts: 48
testing all levels, 64000 that is.
2009-04-11 18:03
trip6
Account closed

Registered: Jan 2007
Posts: 51
Any takers thus far?
2009-06-01 17:57
trip6
Account closed

Registered: Jan 2007
Posts: 51
Just a reminder the bounty is soon to expire for this (June 30,2009)... Hope that someone claims it...
2009-06-02 12:57
d0c

Registered: Apr 2006
Posts: 186
it looks like no one is interested sadly...
2009-06-19 16:11
Martin Piper

Registered: Nov 2007
Posts: 722
Quote: it looks like no one is interested sadly...

I will code something over the weekend and release the source as per usual. I'm a bit busy but should be able to knock something out that will be Berzerk-like.
2009-06-21 08:06
Martin Piper

Registered: Nov 2007
Posts: 722
So far:
Found the samples from the MAME version, I'll be buggered if I'm going to write a LPC decoder for the 6502. :)
Verified I can multiplex while playing those samples at either 8Khz or 4Khz using an NMI.
Tested a routine to draw various maze rooms with at least one exit able to be reached from the previous exit door.
Drawn some of the sprites by copying them from screen shots of the arcade version.

Game play next...
2009-06-21 09:52
Martin Piper

Registered: Nov 2007
Posts: 722
OK Dokey, it is time for dinner now so nothing more to be done this evening, but here it is so far:
http://www.replicanet.com/CustomerPrivateArea/BerzerkRedux.prg

Some tweaks are needed on the game play. But not bad for a few hours work. :)
2009-06-21 12:02
iAN CooG

Registered: May 2002
Posts: 3193
Quote: OK Dokey, it is time for dinner now so nothing more to be done this evening, but here it is so far:
http://www.replicanet.com/CustomerPrivateArea/BerzerkRedux.prg

Some tweaks are needed on the game play. But not bad for a few hours work. :)


thumbs up =)
2009-06-21 12:06
Jazzcat

Registered: Feb 2002
Posts: 1044
Awesome!!!

Nice work

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