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Forums > C64 Coding > Kick Assembler Thread 2
2009-07-21 17:20
Slammer

Registered: Feb 2004
Posts: 416
Kick Assembler Thread 2

The previous thread took a little long to load, so this is a new fresh one..
 
... 592 posts hidden. Click here to view all posts....
 
2010-11-07 23:05
Slammer

Registered: Feb 2004
Posts: 416
Ok, fixed the problem with the .text issue. Since the problem only existed from this morning and until now, there will be no new release number.

I happend to change the java source format to UTF-8 thinking 'That doesn't make any difference for the final code' and then some speedtest on the new ftp site by timing the uploading - Well, it turns out it did matter. Sorry for the inconvinience.
2010-11-10 15:01
Pantaloon

Registered: Aug 2003
Posts: 124
Question:

is there any way i can transform a char from a string to a numeric ascii value ?

asNumber obviously doesn't work.

ie.

.macro mymacro(str)
{
  for (var i = 0; i < str.size(); i++)
  {
    .var asciivalue = ASCIIVALUE(str.charAt(i))
  }
}


2010-11-10 15:12
JackAsser

Registered: Jun 2002
Posts: 1997
Knowing that Kick-Ass internally uses ISO-8859-1 and that the scripts seems quite close to java perhaps something like this would work:

.var asciivalue = s.charAt(i)+0;

But I dunno ofcuorse... :)
2010-11-10 15:43
Cruzer

Registered: Dec 2001
Posts: 1048
JackAsser's solution almost works, except the 0 has to be prefixed:
.var asciivalue = 0 + s.charAt(i)
2010-11-10 15:46
Mace

Registered: May 2002
Posts: 1799
@ Pantaloon: RTFM, especially paragraph 4.7.

Your question is answered there in full detail and it's much easier than you think.
2010-11-10 17:44
Pantaloon

Registered: Aug 2003
Posts: 124
GREAT!
2010-11-16 21:13
Mace

Registered: May 2002
Posts: 1799
I'd like to do a LoadBinary and redistribute the bytes into the memory in another way than in the original file.
Byte 1 @ $x000
Byte 2 @ $x040
Byte 3 @ $x080
Byte 4 @ $x0c0
.
.
.
Byte 9 @ $x001
Byte 10@ $x041
.
.
.
Byte 17@ $x002 etc.

In other words: byte 1 + n*8 in order, byte 2 + n*8 etc.

My solution now is:
	.var theData = LoadBinary "data.prg"

	.for (var TelA=0; TelA<8; TelA++) {
		.pc = NewData + TelA*64
		.for (var TelB=0; TelB<64; TelB=TelB) {
			.byte theData.get(TelA + [TelB*8])
		}
	}

Is there a quicker way to do this?
Like, with some nifty scripty thingy?
2010-11-16 23:41
Cruzer

Registered: Dec 2001
Posts: 1048
Something like this?

.fill theData.size(), theData.get(mod(i,8)*$40 + floor(i/8))
2010-11-17 07:25
Mace

Registered: May 2002
Posts: 1799
Exactly! \o/
Thanks, I knew it was possible, but those floor and mod always seem to slip my mind...
2010-11-24 13:14
Lobogris
Account closed

Registered: Oct 2010
Posts: 22
Hi! I am coding a nice (double Y) text scroller. It repeats infinitely starting from the start, over an over again.
Lately I had implemented a SID file (from the HSVC) with the Loadsid function of Kickass, and it works cool... but when the SID comes to silence, it doesn't repeat again.

I'll put a "jsr music.init" as soon as someone tells me how to detect that a song has ended playing. Thanks a lot.

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