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Forums > C64 Coding > Pinball Dreams discussion forum
2003-02-13 19:16
WVL

Registered: Mar 2002
Posts: 898
Pinball Dreams discussion forum

Hey guys/girls,

instead of updating my homepage all the time, I though I could open a new thread here instead. This will also allow other ppl to comment on the development.

okay, so whassup at the moment?

Well, Last month I completely restarted from scratch on the code. Why? Well, first I wanted to concentrate more on getting the game to run in less memory, also I wanted to focus more on accurate simulation of the ball and some small other things...

What I have done till now :

1 - spawned the ball ;-)
2 - added gravity to the surroundings, the gravity data is now RLE encoded, so it doesn't take up much memory anymore. Used to eat 20 blocks of memory, now I think a map would use 3-4 blocks..
3 - I changed the gravity routine to use polar-based vectors instead of cartesean, much more accurate!
4 - added a debug mode to the movement routines, you're able to pick up the ball with the firebutton and move it around. Let go of the button and you drop it on the table again.
5 - Worked on an accurate (within 1 'bradian' degree) direction calculation routine. This routine will be used for both friction calculations and calculating new directions after collisions. So it needs to be
6 - added a (simple) friction routine.
7 - I put a small preview on the web ;-)

get it at http://www.interstyles.nl/pinball.rar

okay, what am I up to now?

1 - increase the speed accuracy to 24 bit, I need this because the friction only affects speed in the last 3 bits or so, so it's not accurate at all..
2 - add spin to the ball, so it is allowed to roll.. (also gives effect to the ball like top-spin and such)
3 - dunno yet, I'll see what is the next logical step after that.. probably the new method of collision detection, dunno..

I'm thinking of putting the sourcecode online as ascii file, so everyone can check it out...

Suggestions? Questions? other stuff?

greets, Werner
 
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2010-01-29 08:18
WVL

Registered: Mar 2002
Posts: 898
Right, i'm not going THAT fast.. forget about X2010. More say like X2020 maybe :)
2010-01-30 21:33
macx

Registered: Mar 2002
Posts: 253
Quoting JackAsser
So all it took was an inspiration-injection from Mr. me? :)

Yeah, I guess he felt very motivated by all the things you injected :_)
2010-01-31 21:16
bugjam

Registered: Apr 2003
Posts: 2581
@WVL: Don´t feel pressured - it was more like a hopeful joke. I am just glad this game is being worked on. \o/
2010-04-08 18:15
saimo

Registered: Aug 2009
Posts: 36
WVL, I just wanted to give you encouragement for your nice project! Keep up the good work!
2011-11-30 21:57
bugjam

Registered: Apr 2003
Posts: 2581
Thought it's time to nag a bit again. :-) Any chance for X12? Or no news at all atm?
2011-12-08 15:27
Bago Zonde

Registered: Dec 2010
Posts: 29
Just awesome work! I was thinking about some project of scroll-screen pinball but for now I have other plans.
However I wish to became a betatester, it's just great job done for now!
2011-12-19 08:17
AmiDog

Registered: Mar 2003
Posts: 97
I was recently going through some old backup CDs of mine, and found an old copy of dev.rar, which reminded me that it's been a while since I last heard anything about Pinball Dreams...
2011-12-19 18:27
WVL

Registered: Mar 2002
Posts: 898
ehr :D
2011-12-19 19:11
Cresh

Registered: Jan 2004
Posts: 354
It will be released at X'2012.
No shit!
2011-12-20 11:39
Frantic

Registered: Mar 2003
Posts: 1647
If released in 2012, it will be 20 years after the release of the original game. Then again, in 2022, it will be 30 years....
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