| |
Didi
Registered: Nov 2011 Posts: 486 |
Event id #2889 : Intro Creation Competition 2019
Preface: Please use this thread for questions, discussion and everything else concerning this competition.
Many people were asking about the competition being held this year. It turned out to be a good place to have it after the big X party each second year. But why not give it a try in between?
This time I decided to add a second category to the well known rules: 4kB intro! It is different to the 4kB intro category you know from demo parties. There the executable file has the limit of 4096 bytes and may allocate as much as you like during runtime. Rules here only allow to use 4kB overall for a different challenge. Please check the rules for more details. Result will show if that was a good idea.
Here you go...
Competition runs from November 4th, 2019, until January 5th, 2020. So you have a full 2 months to deliver your creations. This should be enough for an intro.
RULES for both categories:
Your intro entry...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to be interruptable any time by pressing SPACE-key (exception are short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
Your 16kB intro...
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to contain music (not just a humming sound, please).
- is linked to this competition as "C64 Demo" entry (sorry, no other fitting entry exists).
Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- does not have to contain any sound, but feel free to add some.
- is linked to this competition as "C64 4k Intro" entry.
You are allowed to enter maximum 3 entries per participant and category, so you are can enter 6 entries at best. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday January 5th, 2020 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 12th, 2020 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win! |
|
... 173 posts hidden. Click here to view all posts.... |
| |
Didi
Registered: Nov 2011 Posts: 486 |
Less than 2 weeks until deadline. Time to get your contributions ready... |
| |
Angel of Death
Registered: Apr 2008 Posts: 210 |
New release (Monotro 2) entered.
And, eh, Didi, thanks for telling everyone but me that I read over one of the rules. ;)
-edit-
Had to update this one as well because the $3fff backup wasn't working correctly. (ie. not implemented at all :D ) |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
Quoting Angel of DeathHad to update this one as well because the $3fff backup wasn't working correctly. (ie. not implemented at all :D )
As I suspected, orgs restored previous version. Shouldn't you swap proper/out of compo release? ;) |
| |
Slummy
Registered: Sep 2002 Posts: 3 |
Here's to hoping I didn't mess up wrt the rules. :)
Wigwag |
| |
bugjam
Registered: Apr 2003 Posts: 2578 |
Quote: Quoting Angel of DeathHad to update this one as well because the $3fff backup wasn't working correctly. (ie. not implemented at all :D )
As I suspected, orgs restored previous version. Shouldn't you swap proper/out of compo release? ;)
I did that now for him, hope that is all ok @AoD @Didi :) |
| |
goerp
Registered: Feb 2006 Posts: 21 |
Submitted, phew!
Furbee-bop
Considering the question what constitutes an intro: I meant my work to be an intro (as can be seen in my design document :))
But to be totally honest: without the competition I wouldn't have added a logo. |
| |
Angel of Death
Registered: Apr 2008 Posts: 210 |
@jammer, @Didi...
Thanks for clearing up my release mess! :) |
| |
Slummy
Registered: Sep 2002 Posts: 3 |
Aaand the second one: Zymazeis |
| |
Magnar
Registered: Aug 2009 Posts: 60 |
Quote:
"...So you have a full 2 months to deliver your creations. This should be enough for an intro."
Yea, true. But not if you start coding on the intro on 3rd of January 2020! :)
/Magnar |
Previous - 1 | ... | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 - Next |