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jcompton
Registered: Feb 2006 Posts: 70 |
Release id #187773 : Alternate Reality - The City +11D
With a dramatically improved saver and a trainer, it is now much much easier to live long enough to stumble into the original game's bugs!
Notably:
- Certain potion effects (Potions of Protection +1/+2) modify the wrong area of memory and may not actually provide any benefit whatsoever.
- These potion-related memory trashes can affect playfield graphics like door labels and mountain backdrops.
- Too many potion effects will crash the game!
- Banks may exhibit erratic behavior at times.
- Upon transitioning from a building back to the game map, the game sometimes "forgets" whether you are outdoors or in an "enclosed area."
- The game mostly hides the mirroring of door labels, but forgets to do so in certain types of Enclosed Areas, so words like "SHOP" and "TAVERN" will appear reversed on the bottom of the door.
- In silent interiors there's a horrible buzzing sound when the SID should probably just be turned off. |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
Oh and if anything is missing from The List, anyone: please drop a pm! Want to keep it as accurate as possible!
http://thelist.c64.org |
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MagerValp
Registered: Dec 2001 Posts: 1074 |
Quoting BacchusNo IFFL on the market supports real native save (ULoad might - haven't dug into it).
No, it only supports overwriting already existing files. No file creation or allocation of new blocks.
And IFFL is more pain than gain. It makes supporting some drives much harder, and the scanning takes time and effort. Unless the game is so big that it won't fit on a disk without it, it doesn't add anything other than a pretty directory.
On to 101% instead! |
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MagerValp
Registered: Dec 2001 Posts: 1074 |
Oh and downvoters are just silly. According to them the last release of U4r is the worst :D
CSDb should just remove all anonymous votes. |
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Count Zero
Registered: Jan 2003 Posts: 1926 |
Remove all votes.
Deja vu. |
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Danzig
Registered: Jun 2002 Posts: 440 |
Quote: Remove all votes.
Deja vu.
Or like in germoney nowdays: revert and repeat the voting until the result fits ;-) sry, couldn't resist :-D |
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Danzig
Registered: Jun 2002 Posts: 440 |
Quote: Quoting BacchusNo IFFL on the market supports real native save (ULoad might - haven't dug into it).
No, it only supports overwriting already existing files. No file creation or allocation of new blocks.
And IFFL is more pain than gain. It makes supporting some drives much harder, and the scanning takes time and effort. Unless the game is so big that it won't fit on a disk without it, it doesn't add anything other than a pretty directory.
On to 101% instead!
Na, scanning... overrated! we should stick with overloading iffl, that is easy to keep compatible with all the new tech and when it comes to saving: just add data at the end :-D
That spoken, I dive into a vulanco right away, kthxbye ;-) |
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Raistlin
Registered: Mar 2007 Posts: 659 |
IMO this is a very nice release. It's outside the first release compo, of course, but that's great - the first release compo should encourage the scene, not consume it (ie. if it stops groups wanting to improve certain games, because there are no points for doing so, that's bad - those games shouldn't get points, of course, but some groups are ONLY interested in chasing points ... which might mean they discount the work needed for a release that sceners might genuinely be interested in).
It makes me wonder, actually.. if Bacchus had 101% fixed this game, added to it with (optional) improved graphics, and called it a "Remastered" version ... that would be a new release, right..? (though of course FLT couldn't get FR points for that either - as you can't crack your own game)
I have no idea on the merits of IFFL so will stay out of that one .. I think back in the 80s it was cool because you could have IFFL'ed games nicely interleaved on a multi-game disk without the DIR getting messy ... but if a game fills a whole disk, that's not relevant anyway - in which case it mostly just comes down to functionality.
On voting ... taking a "9" vote as being a downvote was wrong IMO. Writing about it on CSDB was catastrophic (if you care about scores) as it only leads to people who really don't care about cracks jumping in with even lower votes.
I voted a 10 too by the way. I believe Hedning wouldn't lie about that either - there are so many admins on CSDB, it wouldn't be good for him to lie about that. |
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Frantic
Registered: Mar 2003 Posts: 1646 |
Exactly. IFFL would be irrelevant in this case. |
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MagerValp
Registered: Dec 2001 Posts: 1074 |
Since all other cracks are broken, doesn't this count as a first release? Or is 35 years too slow? :D |
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hedning
Registered: Mar 2009 Posts: 4723 |
Quote: Since all other cracks are broken, doesn't this count as a first release? Or is 35 years too slow? :D
Yeah. Cracker groups have 1 year to fix bugs and shit after a initial release. But in this case it was never cracked properly (or at all) afaik, so I would say this actually counts as a first release. There might be working cracks of this game out there somewhere, even if it's unlikely - who knows. Time will tell. |
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