Because I would like that way better.
Demos evolved in a way that now compos can be won by things which were called "filler" parts in the past.
thats a view in the oldschool scene, I heard from hungarians the term "powerpoint" demos :)
Well i was hoping for some specific examples and perhaps some dissection to show why they suck. :)
But essentially it is about that "demo" is an art form where code+graphics+music is presented in a perfect composition. And code was supposed to push the boundaries of what is possible in Impossible Land. Now that last thing - pushing boundaries - faded away in the last decades.
Now I personally do not have any problem with people who cannot create something new and just rehash the same old effects over and over again.
I also have no problem PowerPoint Presentations winning demo compos, as people who vote have no idea what they are seeing, so it is somewhat expected.
I also do not go to demo parties and so I am not forced to watch 4 disk sides of animations either... :) What I have a problem with is that this is presented as the "Right Thing (tm)". It is not.
So I do understand that even making animations is hard, but on the other hand I would never make 10 such parts filling 4 disk sides and release it as a demo.
And the advances are getting smaller and smaller the closer we asymptotically approach some hard theoretical maximum.
And breaking some "world record" (previously held by another implementation of the same concept) is by definition the exact opposite of inventing a new effect.
Quoting KrillAnd the advances are getting smaller and smaller the closer we asymptotically approach some hard theoretical maximum.You are sooooooo wrong about that... ;) Just for the record: there is still some $d011 stuff have not been done.
Probably I could have been more clear: by "World Record" I mean not only something which has a numerical value which is increasing in every iteration, but all "World First" effect, which have not been done before. I thought that it was quite obvious.