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WVL
Registered: Mar 2002 Posts: 898 |
Pinball Dreams discussion forum
Hey guys/girls,
instead of updating my homepage all the time, I though I could open a new thread here instead. This will also allow other ppl to comment on the development.
okay, so whassup at the moment?
Well, Last month I completely restarted from scratch on the code. Why? Well, first I wanted to concentrate more on getting the game to run in less memory, also I wanted to focus more on accurate simulation of the ball and some small other things...
What I have done till now :
1 - spawned the ball ;-)
2 - added gravity to the surroundings, the gravity data is now RLE encoded, so it doesn't take up much memory anymore. Used to eat 20 blocks of memory, now I think a map would use 3-4 blocks..
3 - I changed the gravity routine to use polar-based vectors instead of cartesean, much more accurate!
4 - added a debug mode to the movement routines, you're able to pick up the ball with the firebutton and move it around. Let go of the button and you drop it on the table again.
5 - Worked on an accurate (within 1 'bradian' degree) direction calculation routine. This routine will be used for both friction calculations and calculating new directions after collisions. So it needs to be
6 - added a (simple) friction routine.
7 - I put a small preview on the web ;-)
get it at http://www.interstyles.nl/pinball.rar
okay, what am I up to now?
1 - increase the speed accuracy to 24 bit, I need this because the friction only affects speed in the last 3 bits or so, so it's not accurate at all..
2 - add spin to the ball, so it is allowed to roll.. (also gives effect to the ball like top-spin and such)
3 - dunno yet, I'll see what is the next logical step after that.. probably the new method of collision detection, dunno..
I'm thinking of putting the sourcecode online as ascii file, so everyone can check it out...
Suggestions? Questions? other stuff?
greets, Werner
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Jammer
Registered: Nov 2002 Posts: 1335 |
Gotta say that - CPC pallette is definitely more suitable for this game :P |
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spider-j
Registered: Oct 2004 Posts: 498 |
Thin ice, Jammer, thin ice... :-P |
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Raistlin
Registered: Mar 2007 Posts: 659 |
Wow, the CPC palette... it’s how the C64 would look if someone punched you repeatedly in the face, so your eyes are swollen and bloody, right before you look at the screen.
C64 palette is the best 16 colour palette out there and I won’t hear any different. |
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hedning
Registered: Mar 2009 Posts: 4723 |
Quote: Wow, the CPC palette... it’s how the C64 would look if someone punched you repeatedly in the face, so your eyes are swollen and bloody, right before you look at the screen.
C64 palette is the best 16 colour palette out there and I won’t hear any different.
+1 |
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Adam
Registered: Jul 2009 Posts: 323 |
from the comments section:
the best? lol. imagine being this wrong? :) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
CPC is surely the most underappreciated and undiscovered platform among 8bitters. All those years Amstrad ports sucked ass and suddenly, motherfucking boom - Batman Group. I respect it no matter what.
http://www.pouet.net/prod.php?which=69651
Had my jaw dangerously low seeing that. Surely, it's for 128kb, but still.
And for fanboys - every 8bitter has great palette for certain purpose ;) Maybe except Speccy, unless you aim for perfect emulation of teletext xD Little Atari rules in that department anyway so I don't even understand why you care that much :P If only their gfx modes didn't suck cock :D |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
not that much better really :) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
My favourite fixed pallette is NES anyway :D Still, CPC seems right for Pinball Dreams port which was initial assumption, I believe, and escalated quickly into butthurt babble without more sense ;) |
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zzarko
Registered: Feb 2003 Posts: 77 |
"CPC is surely the most underappreciated and undiscovered platform among 8bitters." Then you maybe didn't hear about Enterprise 128... As with CPC, most games were straight ZX ports, without trying to use the machine capabilities. It has programmable graphics and sound chips, and, for example, Hungarian programmers coded for it ZX Spectrum and Amstrad CPC emulators that can load native ZX/CPC binary files (machine code games) and run them at (near) native speed. Emulation isn't perfect, about 15-20% games work nicely, but nevertheless impressive feat.
https://www.youtube.com/watch?v=5tYUMWT6Fow
In past few years many CPC titles were converted to E128, I hope that would be the case for Pinball Dreams also.
https://www.youtube.com/watch?v=XLaklSFPbO8
And I really hope that C64 port will be finished one day, as the preview version looks and works fantastic. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
c64 rules.
period. |
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