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Forums > C64 Coding > FASTER 3D GRAPHICS
2004-10-26 06:24
Stingray
Account closed

Registered: Feb 2003
Posts: 117
FASTER 3D GRAPHICS

I've heard it said before that the way the VIC chip addresses memory (8x8 cells) makes it slower fo rendering graphics because of the extra calculations needed. So what way would you have had the Commodore engineers design an alternative addressing mode so that 3D graphics could be calculated quicker? I would realy appreciate your ideas on this.
 
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2010-08-23 13:53
Stingray
Account closed

Registered: Feb 2003
Posts: 117
You are meant to lose the bottom line from the polygons when EOR filling right??
2010-08-23 19:07
Skate

Registered: Jul 2003
Posts: 494
afaik, that's right.
2010-08-24 21:54
PopMilo

Registered: Mar 2004
Posts: 146
Great news!

I like that you are not trying to generate new type of palette or resolutions or something like other 8bit add-ons that change the spirit of them completely...

Tweeking address and data buses on fly and doing blitter stuff is enough for years of experimenting :)

ps. What is TEXAN mode ?
2010-08-25 14:23
Martin Piper

Registered: Nov 2007
Posts: 718
Good luck Stingray. :)
2010-09-07 10:37
Stingray
Account closed

Registered: Feb 2003
Posts: 117
This is a shot of the EOR filler working. The first picture is with out the EOR filling enabled, second shot is the same screen but with the VIC-X doing EOR fill.



2010-09-07 10:39
Frantic

Registered: Mar 2003
Posts: 1647
Aha! I see this is hardware is suitable for nazi propaganda! ;)
2010-09-07 10:54
Stingray
Account closed

Registered: Feb 2003
Posts: 117
LOL, inspired by Wolfenstein :)
2010-09-07 12:21
TWW

Registered: Jul 2009
Posts: 545
I'll take one. When do you expect to have it in mass-production?

;)
2010-09-07 13:05
Stingray
Account closed

Registered: Feb 2003
Posts: 117
At this rate 2020, which really sux cus I think the world is meant to end in 2012 or something? Hopefully soon but just depends on how much free time I get :)
2010-09-07 14:25
encore

Registered: Aug 2010
Posts: 67
Just came to think that this could make Stunt Car Racer look like how it did on the Amiga/Atari version (and probably increase framerate too). The Vic-X concept was new to me but sounds very interesting.
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