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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
[demo_part_ideas]
[post_your_demo_part_ideas_here]
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... 26 posts hidden. Click here to view all posts.... |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: That demo idea is allready being used but on the "amiga" think it was called c64 demo.
But it would indead be a good ide on the c64 too.
About the other project sprite machine I would like to see some kind of morphing of sprite(s) as a part where you can see it morph to another sprite(s) maybe also with animation.
Not quite, but the idea reminds me of Unreal Voodoo's Obsoleet.
http://www.pouet.net/prod.php?which=13033
Check the vid if you don't have the PC hardware that can play the demo. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: I think they have a similar part like that coming in Meet Creet
I think either WOW or Role did one too. |
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Krill
Registered: Apr 2002 Posts: 2940 |
Quote: I think they have a similar part like that coming in Meet Creet
No. Crossbow never did any vector or real 3d routines. :D |
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Spinball
Registered: Sep 2002 Posts: 87 |
Krill: But you can read in "It's Coming" that Meet Crest is coded by Crossbow, The Syndrome and Maduplec. And Maduplec did some 3d-Stuff :) |
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Oswald
Registered: Apr 2002 Posts: 5076 |
god, let this topic finally sink please. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
@wile coyote: What can I say, as far as I can count there really are 207 items on my idea list. And of cuz it's original ideas, otherwise it wouldn't be ideas anyway :)
But I don't claim they're necessarily all super kewl or even possible, I just started some years ago writing down every time I got an idea. Some are just two lines like "maybe it would be possible to combine this and that effect", and others are more detailed.
Ok, I found one I guess I don't wanna do, since I'm using Vice for developing, and it still doesn't emulate my old sprite+char kefrensbars from Produkthandler/CML correctly...
6 Color unexpanded full width kefrensbars
Colors: 01234543210
Background = color 0, the bar itself only uses color 1-5.
Color 0 and 5 are done with x-expanded multicolor sprites, with priority behind chars.
Color 1-4 are done with multicolor chars. One of these colors is done with d021, and another with the char color that is always behind sprites, which means that sprites has to be cleared there, and color 1 and 4 has to be the two char colors that cover sprites, so the 4-pixel wide sprite pixels can be disguised as 2 pixels wide. This means that either color 1 or 4 is char-foreground, thus limited to the 8 first colors.
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HCL
Registered: Feb 2003 Posts: 727 |
Nice idea. Sounds very much like Crossbows vertical raster-part in Krestyron, however with a different effect. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Yes, I won't rule out that I might have been inspired by that part. |
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Optimus
Registered: Jan 2002 Posts: 122 |
Nice forum, yet I wouldn't post my C64 effect ideas to keep them as a surprise for you. If I ever finish any of them ;P
I once posted my CPC ideas in a diskmag, because I was demotivated and thought I would never code them, though a 5% is finished in code, also most of them are still not coded by other sceners yet after the release of the article :)
And yet I keep writting theoritical codes about everything that comes in mind. My workbook is full of Z80/6510/X86/maths and future scene plans, I always do this instead of paying attention to the lessons :P. But to actually cut the crap at Pouet and start coding any of them,. THAT'S THE CHALLENGE! =) |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
@Optimus - heh
i know a coder in the scene that used to talk and talk and talk about Doom clones on c64. He was not impressed by what others had achieved and went into great detail about his own approach to a Doom style game on c64. He wasn't messing around either, he had it all worked out. As for the code, well, i never got to see any :) |
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