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Forums > C64 Composing > SID music software recommendations?
2009-08-02 12:20
Adam

Registered: Jul 2009
Posts: 323
SID music software recommendations?

Hi SID freax...

I am wondering what the general opinion is with what
the most popular or most recommended piece of software
is to use to write music for the SID in 2009?

>> Adam/Usagi <<
2009-08-02 12:23
PAL

Registered: Mar 2009
Posts: 271
I am not a music dude, but I would follow GT`s rout abit I guess, he just joined mainiacs of noise and I guess there will be more done to his softwares in the future and his latest release did proove that he has some truly amazing stuff under the hood... Just a wild guess from me this... he he...

PAL
2009-08-02 12:38
Adam

Registered: Jul 2009
Posts: 323
Sounds promising.. In regards to music editors,
I really loved the way that CYBERTRACKER was
coded, being able to let the user create
nice point tables for filters, waves ect..
It would be great to see more advanced editors
which supported features like that.

>> Adam/Usagi <<
2009-08-02 12:44
NecroPolo

Registered: Jun 2009
Posts: 231
Sid Duzz'It (SDI) is the finest (and newest) SID music software - so you can create the most updated sounds with that I assume.

Most popular? DMC line is an established music SW for C64. It has a rather quick and effective workflow. Cadaver's Goatie is also pretty awesome /// with the footnote that never forget to test Goatie tunes on your real C64 ///.
2009-08-02 13:32
Steppe

Registered: Jan 2002
Posts: 1510
The topic has been extensively covered here:

What editors are PPL using now?
2009-08-02 15:30
Radiant

Registered: Sep 2004
Posts: 639
The three (seemingly) most popular: SDI, JCH, GoatTracker 2.

Personally I use GT2, among the native editors I've tried I think I like X-SID best, but I haven't really had enough motivation to learn using it properly yet.
2009-08-02 16:37
chatGPZ

Registered: Dec 2001
Posts: 11360
and i recommend *everyone* who wants to dig into sid music to write one atleast rudimentary player himself and create atleast one tune with it. all the funny numbers will make a lot more sense after that experience :)
2009-08-02 18:58
Kristian

Registered: Apr 2002
Posts: 126
Shuddupyaface. That's a lame ass advice for non-coders like myself :)
2009-08-02 19:13
cadaver

Registered: Feb 2002
Posts: 1160
Quote: and i recommend *everyone* who wants to dig into sid music to write one atleast rudimentary player himself and create atleast one tune with it. all the funny numbers will make a lot more sense after that experience :)


Seconded, it can even be a BASIC program. And if that's too much, then testing out pokes to SID in BASIC's immediate mode is better than nothing :)
2009-08-03 04:09
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: and i recommend *everyone* who wants to dig into sid music to write one atleast rudimentary player himself and create atleast one tune with it. all the funny numbers will make a lot more sense after that experience :)


Nobody becomes a better graphician by coding their own Koala painter prog.

Your argument, is bollocks.

Musicians either have born talent for doing music, or they train hard and learn it, or they suck.

If you learn to use all features of a good editor, you really have no reason to code it yourself.

The best editors were coded by the musician himself, to fit his own needs. The ones made to please all (music maker, prophet64 etc.) are all utter crap! :-)
2009-08-03 04:14
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Did i mention, Asterion SID Tracker is a really awesome editor. A bit nerdy, but powerfull as hell!

Nobody uses it, "it's too complicated".

Well, how about putting some effort into learning it ?
It's really only a single day, then things start to give meaning.

Why I always recommend SDI, is because it took me just like 2 hours to learn it, and produce my first tune in it, 11 years ago. (sunny morning blues)

However, to get under the hood, and exploit every possible power of it, took.... 11 years :)
 
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