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mankeli
Registered: Oct 2010 Posts: 134 |
About the origins of c64 demoscene
It almost feels to me that C64 demoscene is somewhat younger than the Amiga demoscene. Would that be (historically) correct thing to say? Not by much, but kinda couple of years.
Many of the screens and effects often seen on C64 seem to have done earlier on the Amiga. (like 1986 vs. 1988) - This doesn't surprise me, since Copper makes raster programming so much more pleasant. But C64 setup was still a pretty usable in late 1980s, and much cheaper too, so I wonder if the C64 demoscene did start by trying to imitate stuff seen on Amiga? I mean just a random example of a 1986 Amiga intro: https://www.youtube.com/watch?v=mg96m76o7JA |
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chatGPZ
Registered: Dec 2001 Posts: 11327 |
No, first Demos appeared in 1983: Piccolo Mouso
Quite the contrary is true however: a lot of early Amiga stuff looks like earlier C64 stuff with more colors. |
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hedning
Registered: Mar 2009 Posts: 4714 |
You can do an advanced search on CSDb to find c64 demos from 83-85, especially one-file-demos. |
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chatGPZ
Registered: Dec 2001 Posts: 11327 |
Just to be complete: of course later in the game people also copied effects that first appeared on the Amiga (or PC even) |
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mankeli
Registered: Oct 2010 Posts: 134 |
Does Piccolo Mouso even count as a demoscene release? |
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chatGPZ
Registered: Dec 2001 Posts: 11327 |
That raises the question of "what is a demoscene release". Which you likely wont get a definitive answer for, ever. (And there were demos before there was a demoscene, obviously) |
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Hein
Registered: Apr 2004 Posts: 940 |
Quoting mankeli I mean just a random example of a 1986 Amiga intro: https://www.youtube.com/watch?v=mg96m76o7JA
I'm not sure that's from 1986. According to the wise people at Pouet it´s from July 1987. |
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hedning
Registered: Mar 2009 Posts: 4714 |
The demo scene emanates from the cracking scene, and the crack intros, which is well known, with early examples on the Apple II. The C64 scene were prominent early on, though. |
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Krill
Registered: Apr 2002 Posts: 2957 |
Quoting hedningThe demo scene emanates from the cracking scene This is debateable, as it seems to imply that the demo scene spawned off from an existing fully-formed cracking scene.
What's more likely, in my book, however, is that there was no notion of two (or more) distinct scenes in the early days.
It was all just "the scene", with different people enthusiastic about home computing in general, dabbling in different domains and groups, with some "discipline overlap".
Only when things distinctly diversified in later years (mid-1980s-ish) was there a classification of the two scenes as we know them today.
What distorts this view to what i regard as a myth is that younger people coming in all the time over the years were attracted by the shiny crack intros of the games they played, to then discover the demo scene with their gameless intros etc. - mistaking the two scenes for parent and child rather than siblings. =)
You'll find many very hostile people over on Pouet, however, who adamantly insist on "cracking scene first, then demo scene". |
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Jetboy
Registered: Jul 2006 Posts: 278 |
Quoting KrillWhat distorts this view to what i regard as a myth is that younger people coming in all the time over the years were attracted by the shiny crack intros of the games they played, to then discover the demo scene with their gameless intros etc.
That describes my story. Still, demo scene, and crack scene were greatly intermingled for a long time on c64 and seen as one.
CSDB is a proof it is still one scene as you see all kind of "productions" here. |
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Raistlin
Registered: Mar 2007 Posts: 652 |
Yeah, I’d definitely agree that it felt like one scene. Why else would demo coders gladly be members of groups also involved in cracking? I can remember a time when it seemed that everyone deep into the demoscene was declaring “no games please!” and such with their contacts. That’s about as disjoint as the two became at the time. |
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