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Forums > C64 Pixeling > Who needs Timanthes anywy.
2014-06-25 08:25
Carrion

Registered: Feb 2009
Posts: 317
Who needs Timanthes anywy.

First of all... Timanthes rules it's a great tool.

... but lately I started to use a method/process using Photoshop to achieve 8bit pixel art. The technique gives you control over everything from dithering to color rams plus all PS tools/filters.
IMHO the results are amazing. I think It could be a ultimate converting tool or more precisely a great tool for prototyping/sketching.
The only problem for demoscene could be that results are IMO so good it's hard to tell if it's wired or not.

Take a look:
http://crrnpixels.tumblr.com/post/89843863323/using-photoshop-f..
To convert picture made by Made it took me 10 minutes.

more examples here
http://crrnpixels.tumblr.com/

Please keep in mind that in the examples on the blog no single pixel was put by me. All magic was done by Photoshop.

In next few days I'll post more on my blog describing the method itself.
 
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2014-06-26 12:36
algorithm

Registered: May 2002
Posts: 705
Meant c64 :-).
2014-06-26 12:51
Bitbreaker

Registered: Oct 2002
Posts: 504
Same goes for a correct pixel aspect ratio :-(
2014-06-26 13:05
Carrion

Registered: Feb 2009
Posts: 317
in PS you can define your own pixel aspect ratio
btw: in meantime added 2 new pics from Lazur and Ra converted to +4
2014-06-26 18:42
Digger

Registered: Mar 2005
Posts: 427
Additional useful thing here is you can open two (or more) instances of the same pic in PS (with different zoom ratios) and have them on the screen at the same time. No need to zoom in/out while pixelling.

This technique gives you the artistic freedom that was always missing on C64.
For example if you decided to "lighten" a part of your pic, you had to hand re-pixel it – what a waste of time. Or perhaps you could remap the colours but how efficient this might be.

Let's hope this will pump C64 gfx to a different level – Archmage, Dane, CRRN, Veto, Valsary I am looking at you, perhaps even JSL would anti-alias his pictures now ;-)
2014-06-26 20:20
Carrion

Registered: Feb 2009
Posts: 317
and speaking about highlight/shadows take a look at this flick
https://www.youtube.com/watch?v=e734I3rXtv0
I talk about highlights at 4:12
2014-06-28 21:12
Jammer

Registered: Nov 2002
Posts: 1335
Big advantage of carrions method is that dither pattern can be anything - checkerboard was only example. You can use hatching, circles, waves - it's only a matter of experiments ;) BTW, I prefer Soft Light mode for this layer :P
2014-06-29 01:15
Jok

Registered: Apr 2009
Posts: 11
my post will be offtopic a bit but it's good occasion to add few words ;)

pixel art is about pixeling
all this is about conversion - eventually you can name it pixel art look or something like that


I think that many people are using similar methods (unfortunately - from my point)

Effects are v. good and this is interesting topic but what satisfaction you can get from converting other people works?

What is challenging in c64 gfx to know machine restriction and develop your own creative methods to achieve best results and present your (own) vision in that environment

For example - What's stopping me from participating in c64 compos (because I do gfx on c64 from time to time) is that I have to compete with copies and conversions as equal.

So my opinion is as long as its your original work all methods are ok (but it's important to mentions them)
Creative reinterpretations would be ok too (but its tricky area) if access to sources/references is given.
Everything else should be forbidden or in different category.

This techniques could help to do in short time (at party ;) gfx (like logos, titles) for demo or other production. But as replacement of days/weeks of pixeling doesn't sounds good for me.
j.
2014-06-29 05:37
Digger

Registered: Mar 2005
Posts: 427
@Jok: Using this technique doesn't stop you from making your own graphics. It just extends your toolset.
2014-06-29 08:18
Flavioweb

Registered: Nov 2011
Posts: 463
I think this is just a tool and, for definition, can't be good or bad, it depends on how you use it.
If you make your own painted gfx, may be good...
2014-06-29 11:13
Oswald

Registered: Apr 2002
Posts: 5086
this brings me to the times when PhotoShop came in, it was a terribly scandal, made too easy to make nice pictures :)
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