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trip6 Account closed
Registered: Jan 2007 Posts: 51 |
Berzek for C64
Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
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... 260 posts hidden. Click here to view all posts.... |
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Zeldin
Registered: Apr 2002 Posts: 33 |
I'm already pixeling. 80% finished... |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Gosh, while I've been asleep you've been busy! :) Zeldin has just sent an excellent loading screen. Time to squeeze it all together. :) |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Release candidate 1!
http://www.replicanet.com/CustomerPrivateArea/BerzerkRedux.d64
"Loading" screen - Picture linked.
Attract mode updated.
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Jammer
Registered: Nov 2002 Posts: 1335 |
great. i have mixed feelings about title tune though ;) should be more cybernetic :D |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
This music editor was used so anyone who sends me improved music using that editor can get the credit. ;)
http://codebase64.org/doku.php?id=base:element_114_music_editor
For Berzerk the "game" file can just be loaded and run without needing to go through the disk boot loader etc...
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bugjam
Registered: Apr 2003 Posts: 2589 |
Great! And I do like the music, kinda driving and exciting, fitting the game well IMO. Still hoping that TMR´s logo will be used somewhere as well. Suggestion for an alternative version: how about fixing the quirks like starting always from the left (instead of where you walked in) after dying, and include also that idea with the bonus points for consecutive robot killings without missing inbetween (in fact, I really like that idea!); and maybe remove the "bulletproof bowtie" - so you would have a version as close to the arcade as possible, and one with some enhancements? That could also include overlay sprites, animated multicolour background, multispeed ingame music and... ooops, getting a bit carried away here I think! ;-) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
personally i could live without all the enhancements.... but the map generator bug is somewhat annoying (makes "perfect" runs impossible, which sucks). |
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d0c
Registered: Apr 2006 Posts: 186 |
i have been playing berzerk a bit now and i must agree with Groepaz, the map generator bug must be fixed. another thing maybe spacebar as pause button?... can come in handy when you must have a piss break hehe... |
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grennouille
Registered: Jul 2008 Posts: 222 |
Agree with you guys for the maze bug. It's frustrating to see a robot surrounded by walls (can't get bonus when this happens!) |
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NoRi
Registered: Oct 2004 Posts: 24 |
Really nice and addictive. Congrats. |
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