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trip6 Account closed
Registered: Jan 2007 Posts: 51 |
Berzek for C64
Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Excellent, I'm really glad you like it. :)
-Edit- Berzerk Redux
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
too bad we dont have a "featured release" type of thing at csdb yet ... =)
great work, thumbs up! |
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trip6 Account closed
Registered: Jan 2007 Posts: 51 |
Ok... Now for the adavanced version with suped up graphics and sound that Martin is planning... We will need to elicit some help... We need a Graphics guy to do the enhanced graphics and we need a sound guy to do enhanced sounds and a sid tune. I am going to try and contact Martin Galway to see if he would help us with the project for the sid tune, but others are welcome to submit... Martin Piper will have final say in what graphics and sounds he likes \ uses, this is his creation, I am just trying to solicit some help for him... |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Although I need to do the programming first to find out what extras are needed. ;)
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Marauder/GSS Account closed
Registered: Jul 2006 Posts: 224 |
great work, now waiting for the deluxe version...hehe (c:
btw, nice move with the donation! |
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Sixx
Registered: May 2005 Posts: 229 |
Damn, i wish i saw this release a little bit earlier than in the middle of the night, now i'm stuck. The speed of the C64 version really adds alot to the gameplay... "Just one more time". THANKS to all involved for this amazing game! |
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trip6 Account closed
Registered: Jan 2007 Posts: 51 |
I have contacted bothe Stern and Atari... If either one grants permission we are golden for publishing this as a Psytronic release... I will keep you up to date on developements regarding licensing... Its probably best off to keep the codebase for the enhanced version separate from the original arcade port at this time... This way the advanced version could be released if there are licensing problems with the ported version... An we could just change the name and some of the character aspects. I have contacted via e-mail, Lars Verhoeff and Martin Galway to see if they would help with Graphics and sounds... If anyone else is interested please contact Martin Piper... |
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Richard
Registered: Dec 2001 Posts: 621 |
The final production release of this game is magnificent. Martin has done a brilliant job. I will be looking forward to the deluxe version of the game :) |
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trip6 Account closed
Registered: Jan 2007 Posts: 51 |
I talked to Gary Stern who owns the Berzerk IP and I think something can be worked out as far as publishing on the C64 and emulators... But I think Psytronic needs to be involved in the next conversation to get this thing published officially... But the things Gary said were encouraging... Are you on board with this Martin? Would you like to be included in the next converstaion? If so, PM me your contact info on Lemon64. |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Yup! |
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