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Bitbreaker
Registered: Oct 2002 Posts: 504 |
Release id #171312 : Vandalism News #68
What a huge bunch of technical bullshit about the Performer's demo in there :-D The fake phong is realtime, the starfields are realtime and fullscreen (It would be 500 dots on the first one if no sprites used, 50fps). Vectors with samples are possible and was proven in Fantasmolytic already ;-) The cube in fullscreen is animated, true, but lossless and runs 870 frames long with 50fps, while loading the turn disk. Because: Profis machen das so.
Hope that is clear now. Now go and sharpen your analyzing skills :-D |
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PAL
Registered: Mar 2009 Posts: 271 |
I do not know what the dazzle is concentration around now, but again... it is not a job, it is not a living... it is for fun Right? Hedning? It is scene life, thugs in nerds, right? Send in your answer and sixx comments and I pretty much bet it will be in next issue ;-) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
@hedning: I see you're not loving brothers inside G*P. Isn't it toxic a bit? :) Not the nicest setting, especially that Shadow is one of hardly few coders that actually code in group :) |
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Moloch
Registered: Jan 2002 Posts: 2924 |
@Jammer - I assume there is some humor in there, as Shadow isn't the same person as The Shadow |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: Its simply a brief proof, that it can be done better. Rendering delta into a single buffer at full framerate lossless can be much sexier than lossy codebook driven approaches. Nothing more, nothing less :-)
with that I agree :) single buffer? cool !:) |
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hedning
Registered: Mar 2009 Posts: 4720 |
Quote: @hedning: I see you're not loving brothers inside G*P. Isn't it toxic a bit? :) Not the nicest setting, especially that Shadow is one of hardly few coders that actually code in group :)
I am tempted to deliberatly confuse you with X-Jammer, just to spice things up in G*P. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11354 |
Quote:Shadow isn't the same person as The Shadow
that seems incorrect, the entries must be merged! |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Hedning, now you got me here, LOLOLOL! \:D/ |
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Raistlin
Registered: Mar 2007 Posts: 657 |
@Jazzcat: it was just some honest feedback that a few people were giving. VN is a very nice production, clearly has a lot of work put into it - but it could also be improved. With a score currently of 9.7/10 you should be proud: maybe you can get that up to a 10/10 though?
I know you told me a while ago that you were the lead editor of VN... but that doesn’t mean you have to take any feedback for VN personally.
The Demo Reviews, for me, didn’t work.. but hey, this is just a hobby scene, some fun, and you certainly don’t owe anyone anything .. VN is yours to do whatever with.
TLDR: try not to take minor critiques too seriously. |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
Raistlin, cool.
Yeah, nothing taken personally here. Let people express themselves!
There is always room to improve things and we will continue to do just that (an example was that hedning wanted commentary-style for The List rather than just the raw game names/points; this feedback was observed and changes were implemented).
We continue to grow and make things bigger and better! |
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Peacemaker
Registered: Sep 2004 Posts: 243 |
Quoting PALI do not know what the dazzle is concentration around now, but again... it is not a job, it is not a living... it is for fun Right? Hedning? It is scene life, thugs in nerds, right? Send in your answer and sixx comments and I pretty much bet it will be in next issue ;-)
No News. VN is a fine place to tell lies and other bullshit. We already knew it ;) |
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