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spider-j
Registered: Oct 2004 Posts: 498 |
Release id #216054 : GTUltra V1.0.3
Better take this to discussions to not flood the comments.
Quote:Can you run it from the win32 folder?
Running the exe through WINE works fine. I'd prefer a native linux build though. |
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Jason Page
Registered: Sep 2015 Posts: 87 |
Ii pushed a new version yesterday that does this.
V1.1.0 |
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theK
Registered: Oct 2020 Posts: 46 |
Great work! I'm super excited to try this! :-)
But I get an error when compiling this on Linux.
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gt2stereo.c:27:10: fatal error: bme\bme.h: No such file or directory
27 | #include "bme\bme.h"
| ^~~~~~~~~~~
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The file seems to exist. Not sure why it doesn't go though.
Anyone got any ideas?
The version I tried is 1.1.0
/K |
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spider-j
Registered: Oct 2004 Posts: 498 |
I still had to correct a few things (like the above mentioned backwards slash), but now I was able to build it.
Seems a lot of thoughts and work went into MIDI functions. I must admit when I built MIDI into gt2fork I really didn't know what to do with it despite entering notes and selecting instruments. I especially like having polyphony in JAM-mode.
What I'm not so convinced of is the general concept how up to 4 SIDs are implemented. But this is also because of the "undefined" nature of 4 SID .SID files. |
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Jason Page
Registered: Sep 2015 Posts: 87 |
Agreed that the 3 and 4 sid exporting and editing are not perfect. I just didn’t want to completely change the editor (I knew nothing about how it worked initially) or the sng format, as this would likely have just broken everything and caused me to give up on the whole project. But, it does work at least. And it does allow you to jam over,say, a 3 channel song without interrupting those channels.
The format isn’t optimised either for 3-4 sid songs. But, I’d imagine that in 99% of cases, most would be stand-alone music files / .prg rather than part of some elaborate demo.
4 sid support was added as mega65 can handle it. And, adding extra sid support, once I’d made the editor player code more modular, was pretty straight forward.
Will add those patches to V1.1. Hopefully things are really a lot better than the first release now.
Thanks again |
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Jason Page
Registered: Sep 2015 Posts: 87 |
I was also thinking of making a midi learn function. So you could mute tracks / change filter cutoff, etc. good for quickly testing ideas. But it kind of depends on how useful it would be overall.
Now that it’s moved to sdl2, I can also make use of the mouse scroll wheel as well. Maybe for selecting instruments whilst editing patterns or something. |
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TheRyk
Registered: Mar 2009 Posts: 2219 |
If I got comments on this one
Powered by Drum Patterns
right, mono tune .SNGs can only be opened by earlier/other GT versions by setting to stereo mode.
Would be great if this could be fixed. |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: If I got comments on this one
Powered by Drum Patterns
right, mono tune .SNGs can only be opened by earlier/other GT versions by setting to stereo mode.
Would be great if this could be fixed.
I opened an issue about this on github, and No. Its not an earlier version i mean, its the stereo goattracker version , not an earlier goattracker version |
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Jason Page
Registered: Sep 2015 Posts: 87 |
GTUltra (and GT Stereo obvs). Will load original 3 channel sng files. But they only save as GT Stereo sng files. I’ll add the ability to save as 3 channel SNG too - along with warnings about possibly losing data if you proceed. |
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TheRyk
Registered: Mar 2009 Posts: 2219 |
seems fine solution to me, thx! |
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tlr
Registered: Sep 2003 Posts: 1787 |
Had to add -lpthread and more importantly change the midi port it tries to open. midiin->openPort(1) works on my system.
I guess it would be useful to have a command line option to select port? |
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