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Forums > C64 Productions > Who did Killer Games?
2006-08-30 23:47
Twoflower

Registered: Jan 2002
Posts: 434
Who did Killer Games?

This 2001 release - Killer Games - has puzzled me ever since it's release. Obviously it's made by someone who knows his way around a C-64, that's for sure. Just check out the "fire" in the intro, the spritestretchers, the bordercode and the spriteball-effect in the namechoosing screen. He is credited as Beerlord, but that doesn't ring a bell to me.

I'm quite sure that its origin is swedish, to judge from the names found in the intro and the highscore (Umm... Thomas Q, Carl Bildt, Fredrik, Niklas, Kukdavid, etc.) and the greeting to Talon (old member of Paragon).

Some suspicions goes towards old members of Paragon, DCS or Rizing, Quan (who released games under fake-handles before) or just any old swedish scener who got himself a X-1541 cable from STA during the summer of 2001.

The reason why i'm really is interested in this production is because the music really is awesome. Can anybody identify the player? Can anybody give me a lead on this strange production? Swedes?
 
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2006-09-01 06:31
TDJ

Registered: Dec 2001
Posts: 1879
It's official: c64 sceners have way too much free time.

2006-09-01 07:00
iopop

Registered: Dec 2001
Posts: 317
TDJ: what is free time? I find myself always working (on something c64 related.)
2006-09-01 07:35
Frantic

Registered: Mar 2003
Posts: 1647
Someone should make an automatic coder detection tool. Learning patterns from the (unpacked) binaries + CSDb-information about credits. ;) Oh yes..

Anyway.. the question is how to proceed from observations of coding style to suspects? After all there are quite a lot of coders. :)

A list of suspects would help making it possible to validate observations against other creations from the same coder. So.. perhaps time to spell that out?
2006-09-01 08:06
TDJ

Registered: Dec 2001
Posts: 1879
Quote: TDJ: what is free time? I find myself always working (on something c64 related.)

I don't know man, I just like to use difficult sounding words in the hope that it will make me look intelligent.
2006-09-01 09:32
Jazzcat

Registered: Feb 2002
Posts: 1044
LOL.

Why not just contact Stormfront and follow the "paper trail" from there?
2006-09-01 10:21
Twoflower

Registered: Jan 2002
Posts: 434
This detective-work is way more amusing. :-) And as far as I remembered, this was one of those games which either just surfaced on a homepage. I might be wrong, though. Should contact Stormfront about it.
2006-09-01 19:41
Danzig

Registered: Jun 2002
Posts: 440
ahout all these $dd00 / $dc0d / $d016 code patterns... have you ever thought that it sometimes makes sense to mask them out and sometimes you just dont care so use absolute values?? just to lead the investigation far away in the wrong direction ;) just a little hint (since coders evolve :D ), if you have a suspect you should check his/her code from the same period... do NOT compare it to early nor later code :) i myself started using absolute values when i started to code coz i simply didnt KNEW about masking out :) later i saw "masked out code" and thought "idiots" :D but thats is nearly 19 years ago by now ;)
2006-09-01 20:09
Steppe

Registered: Jan 2002
Posts: 1510
So it was you, admit it! :D
2006-09-02 05:48
The Phantom

Registered: Jan 2004
Posts: 360
I once did a KILLER game, resembled TETRIS a lot. I mean, A LOT!!!!
Never released it though. Thought with all the TENGEN problems with nintendo, I should keep it to myself... So now.. It's lost.. Somewhere out there is my version of tetris...

The TENGEN version WAS the best.. Admit it.. Know it.. Always fear it..
2006-09-02 08:53
Danzig

Registered: Jun 2002
Posts: 440
@Steppe: Success :) i led you in the wrong direction ;)
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