[...]- apparently this problem applies to all sprites. (to my surprise) the problem always start at xpos $164. however, the cycles where the sta vicreg,x must be performed is different for each sprite - which are they? just all spaced 3 cycles apart? or 4? a little table would be a great addition to that readme i copypasted together :) it would also be nice to have this proved in testprogram(s) :)
- how does all this relate to sprite-sprite (and perhaps even sprite-background) collisions? i would guess that it works as expected, ie pixels that get displayed will also cause collisions. but is that really what happens? another test for this would nice to have :) keep it coming :)