Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Harvey ! (Registered 2024-11-25) You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #216054 : GTUltra V1.0.3
2022-03-29 21:41
spider-j

Registered: Oct 2004
Posts: 498
Release id #216054 : GTUltra V1.0.3

Better take this to discussions to not flood the comments.
Quote:
Can you run it from the win32 folder?

Running the exe through WINE works fine. I'd prefer a native linux build though.
 
... 159 posts hidden. Click here to view all posts....
 
2022-04-02 08:03
theK

Registered: Oct 2020
Posts: 46
Great work! I'm super excited to try this! :-)

But I get an error when compiling this on Linux.
-
gt2stereo.c:27:10: fatal error: bme\bme.h: No such file or directory
27 | #include "bme\bme.h"
| ^~~~~~~~~~~
-
The file seems to exist. Not sure why it doesn't go though.

Anyone got any ideas?

The version I tried is 1.1.0

/K
2022-04-02 09:07
spider-j

Registered: Oct 2004
Posts: 498
I still had to correct a few things (like the above mentioned backwards slash), but now I was able to build it.

Seems a lot of thoughts and work went into MIDI functions. I must admit when I built MIDI into gt2fork I really didn't know what to do with it despite entering notes and selecting instruments. I especially like having polyphony in JAM-mode.

What I'm not so convinced of is the general concept how up to 4 SIDs are implemented. But this is also because of the "undefined" nature of 4 SID .SID files.
2022-04-02 09:20
Jason Page

Registered: Sep 2015
Posts: 87
Agreed that the 3 and 4 sid exporting and editing are not perfect. I just didn’t want to completely change the editor (I knew nothing about how it worked initially) or the sng format, as this would likely have just broken everything and caused me to give up on the whole project. But, it does work at least. And it does allow you to jam over,say, a 3 channel song without interrupting those channels.

The format isn’t optimised either for 3-4 sid songs. But, I’d imagine that in 99% of cases, most would be stand-alone music files / .prg rather than part of some elaborate demo.

4 sid support was added as mega65 can handle it. And, adding extra sid support, once I’d made the editor player code more modular, was pretty straight forward.

Will add those patches to V1.1. Hopefully things are really a lot better than the first release now.

Thanks again
2022-04-02 09:24
Jason Page

Registered: Sep 2015
Posts: 87
I was also thinking of making a midi learn function. So you could mute tracks / change filter cutoff, etc. good for quickly testing ideas. But it kind of depends on how useful it would be overall.
Now that it’s moved to sdl2, I can also make use of the mouse scroll wheel as well. Maybe for selecting instruments whilst editing patterns or something.
2022-04-02 16:08
TheRyk

Registered: Mar 2009
Posts: 2219
If I got comments on this one
Powered by Drum Patterns
right, mono tune .SNGs can only be opened by earlier/other GT versions by setting to stereo mode.
Would be great if this could be fixed.
2022-04-02 16:32
DeMOSic

Registered: Aug 2021
Posts: 126
Quote: If I got comments on this one
Powered by Drum Patterns
right, mono tune .SNGs can only be opened by earlier/other GT versions by setting to stereo mode.
Would be great if this could be fixed.


I opened an issue about this on github, and No. Its not an earlier version i mean, its the stereo goattracker version , not an earlier goattracker version
2022-04-02 16:33
Jason Page

Registered: Sep 2015
Posts: 87
GTUltra (and GT Stereo obvs). Will load original 3 channel sng files. But they only save as GT Stereo sng files. I’ll add the ability to save as 3 channel SNG too - along with warnings about possibly losing data if you proceed.
2022-04-02 16:44
TheRyk

Registered: Mar 2009
Posts: 2219
seems fine solution to me, thx!
2022-04-02 19:29
tlr

Registered: Sep 2003
Posts: 1787
Had to add -lpthread and more importantly change the midi port it tries to open. midiin->openPort(1) works on my system.

I guess it would be useful to have a command line option to select port?
2022-04-02 21:32
Jason Page

Registered: Sep 2015
Posts: 87
I’ll add a selection screen that allows you to select from a list. Possibly by holding down escape or something for a second…
Will also give you the option to select audio device for output , as sdl2 requires that to be set for windows. Otherwise, it defaults to dummy audio.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... | 17 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Keymaster/G★P
Guests online: 67
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Fullscreen Graphicians
1 Joe  (9.7)
2 Veto  (9.6)
3 Facet  (9.6)
4 The Sarge  (9.6)
5 Carrion  (9.5)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.045 sec.