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Forums > CSDb Discussions > hardest game to crack
2004-02-19 02:11
Matt

Registered: Apr 2002
Posts: 601
hardest game to crack

probably asked a thrillion times before; but what was the hardest, toughest, most difficult game to crack?

just out of curiousity
 
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2013-12-02 21:38
No-XS

Registered: Mar 2002
Posts: 79
Quote: it was very easy , intercept the end rte and jump to a dump routine which saved the loaded data to disk , i was daunted by the visuals of cyber load it threw me a bit back in the day but when i got into the code it was dead easy.

the hardest one i ever come across was the hobbit disk version. the copy protection actually damaged the disc if you got it wrong , loved the loading screen though the dragon was fkn cool lol.

i played it the other day actually ... wait .. wait .. day dawns.


Lol, did you just reply more then 9 years after the last post, saying it was very easy to do? Did it take you all that time?? :D
2013-12-03 00:57
Rough
Account closed

Registered: Feb 2002
Posts: 1829
The problem is more that someone dug up that Radar "I have no clue" lamer bullshit. This guy is a hopeless wreck, always been.
2013-12-03 02:50
theWizard
Account closed

Registered: Jul 2007
Posts: 109
Quote: Lol, did you just reply more then 9 years after the last post, saying it was very easy to do? Did it take you all that time?? :D

lol matey i was cracking games while you were still in your nappies. :)
2013-12-03 02:53
theWizard
Account closed

Registered: Jul 2007
Posts: 109
Quote: The problem is more that someone dug up that Radar "I have no clue" lamer bullshit. This guy is a hopeless wreck, always been.

hopeless wreck says the guy with the long blonde hair .....
2013-12-03 06:42
Bob

Registered: Nov 2002
Posts: 72
Noticed that my game Bouncy Balls was only cracked by F4CG after my guidence of free and safe addresses to use :) surprised that no one else cracked it. it actually doesn't have any copy prot.. took up all the menory :)
2013-12-03 17:16
theWizard
Account closed

Registered: Jul 2007
Posts: 109
Quote: Noticed that my game Bouncy Balls was only cracked by F4CG after my guidence of free and safe addresses to use :) surprised that no one else cracked it. it actually doesn't have any copy prot.. took up all the menory :)

never seen the game but be easy to crack mate even if its using full memory , just find a lump of unused ascii or an error routine thats never called and write your extra unpack routine into it ( nubs call it a code cave ).

or even smoother make a loader that loads each half of the game into memory from the unused shizzler you sniffed out , and allow the loader to partially over-write its self but never calling a routine its allready used.

or another way , dump the part you use for your loader then call a routine to load the used space.

theres more ways but i dont have time to tell ya them right now. if your interested drop me a pm and we will discuss it.
2013-12-03 19:40
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Quote: hopeless wreck says the guy with the long blonde hair .....

lol. you are obviously stupid and jealous. keep on laming, whatever jerk you are. nobody cares.
2013-12-03 21:37
chatGPZ

Registered: Dec 2001
Posts: 11510
Quote: Noticed that my game Bouncy Balls was only cracked by F4CG after my guidence of free and safe addresses to use :) surprised that no one else cracked it. it actually doesn't have any copy prot.. took up all the menory :)

that happened to a bunch of games published by cherry software - whether the game was hard to crack had little to do with it =)
2013-12-04 11:08
Adam

Registered: Jul 2009
Posts: 323
Quoting theWizard
lol matey i was cracking games while you were still in your nappies. :)


yeah? what alias/handle were you using? your csdb profile is nearly bare and contains zero cracks of any kind.

Quoting theWizard
hopeless wreck says the guy with the long blonde hair .....


insulting people will get you nowhere.
2013-12-04 16:14
Fungus

Registered: Sep 2002
Posts: 746
Who the fuck is this guy? No one, that's who. Quoting shit off a PC forum and crap, don't try to lame around here as no one will believe your bullshit for two seconds.

Bob: I got the original, no notes from you at all. Not a hard thing to do at all, I never did it because I didn't feel like recoding it to NTSC fix it. You and Zyron intentionally made that a bastard to do. Nice color fade routines though, they are quite nice. Code would have been shorter and faster if you optimized the bitmap first though ;)

The End sequence was the biggest problem as the timing was purely based on 50hz, and went out of sync badly @ 60hz. Just wasn't worth the time to do. Gave it to BA I think who did a pal version, hehe.

lalalalalala...
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