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Matt
Registered: Apr 2002 Posts: 601 |
hardest game to crack
probably asked a thrillion times before; but what was the hardest, toughest, most difficult game to crack?
just out of curiousity |
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No-XS
Registered: Mar 2002 Posts: 79 |
Quote: it was very easy , intercept the end rte and jump to a dump routine which saved the loaded data to disk , i was daunted by the visuals of cyber load it threw me a bit back in the day but when i got into the code it was dead easy.
the hardest one i ever come across was the hobbit disk version. the copy protection actually damaged the disc if you got it wrong , loved the loading screen though the dragon was fkn cool lol.
i played it the other day actually ... wait .. wait .. day dawns.
Lol, did you just reply more then 9 years after the last post, saying it was very easy to do? Did it take you all that time?? :D |
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Rough Account closed
Registered: Feb 2002 Posts: 1829 |
The problem is more that someone dug up that Radar "I have no clue" lamer bullshit. This guy is a hopeless wreck, always been. |
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theWizard Account closed
Registered: Jul 2007 Posts: 109 |
Quote: Lol, did you just reply more then 9 years after the last post, saying it was very easy to do? Did it take you all that time?? :D
lol matey i was cracking games while you were still in your nappies. :) |
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theWizard Account closed
Registered: Jul 2007 Posts: 109 |
Quote: The problem is more that someone dug up that Radar "I have no clue" lamer bullshit. This guy is a hopeless wreck, always been.
hopeless wreck says the guy with the long blonde hair ..... |
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Bob
Registered: Nov 2002 Posts: 72 |
Noticed that my game Bouncy Balls was only cracked by F4CG after my guidence of free and safe addresses to use :) surprised that no one else cracked it. it actually doesn't have any copy prot.. took up all the menory :) |
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theWizard Account closed
Registered: Jul 2007 Posts: 109 |
Quote: Noticed that my game Bouncy Balls was only cracked by F4CG after my guidence of free and safe addresses to use :) surprised that no one else cracked it. it actually doesn't have any copy prot.. took up all the menory :)
never seen the game but be easy to crack mate even if its using full memory , just find a lump of unused ascii or an error routine thats never called and write your extra unpack routine into it ( nubs call it a code cave ).
or even smoother make a loader that loads each half of the game into memory from the unused shizzler you sniffed out , and allow the loader to partially over-write its self but never calling a routine its allready used.
or another way , dump the part you use for your loader then call a routine to load the used space.
theres more ways but i dont have time to tell ya them right now. if your interested drop me a pm and we will discuss it. |
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Rough Account closed
Registered: Feb 2002 Posts: 1829 |
Quote: hopeless wreck says the guy with the long blonde hair .....
lol. you are obviously stupid and jealous. keep on laming, whatever jerk you are. nobody cares. |
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chatGPZ
Registered: Dec 2001 Posts: 11510 |
Quote: Noticed that my game Bouncy Balls was only cracked by F4CG after my guidence of free and safe addresses to use :) surprised that no one else cracked it. it actually doesn't have any copy prot.. took up all the menory :)
that happened to a bunch of games published by cherry software - whether the game was hard to crack had little to do with it =) |
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Adam
Registered: Jul 2009 Posts: 323 |
Quoting theWizardlol matey i was cracking games while you were still in your nappies. :)
yeah? what alias/handle were you using? your csdb profile is nearly bare and contains zero cracks of any kind.
Quoting theWizardhopeless wreck says the guy with the long blonde hair .....
insulting people will get you nowhere. |
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Fungus
Registered: Sep 2002 Posts: 746 |
Who the fuck is this guy? No one, that's who. Quoting shit off a PC forum and crap, don't try to lame around here as no one will believe your bullshit for two seconds.
Bob: I got the original, no notes from you at all. Not a hard thing to do at all, I never did it because I didn't feel like recoding it to NTSC fix it. You and Zyron intentionally made that a bastard to do. Nice color fade routines though, they are quite nice. Code would have been shorter and faster if you optimized the bitmap first though ;)
The End sequence was the biggest problem as the timing was purely based on 50hz, and went out of sync badly @ 60hz. Just wasn't worth the time to do. Gave it to BA I think who did a pal version, hehe.
lalalalalala... |
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