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Forums > C64 Pixeling > Who needs Timanthes anywy.
2014-06-25 08:25
Carrion

Registered: Feb 2009
Posts: 317
Who needs Timanthes anywy.

First of all... Timanthes rules it's a great tool.

... but lately I started to use a method/process using Photoshop to achieve 8bit pixel art. The technique gives you control over everything from dithering to color rams plus all PS tools/filters.
IMHO the results are amazing. I think It could be a ultimate converting tool or more precisely a great tool for prototyping/sketching.
The only problem for demoscene could be that results are IMO so good it's hard to tell if it's wired or not.

Take a look:
http://crrnpixels.tumblr.com/post/89843863323/using-photoshop-f..
To convert picture made by Made it took me 10 minutes.

more examples here
http://crrnpixels.tumblr.com/

Please keep in mind that in the examples on the blog no single pixel was put by me. All magic was done by Photoshop.

In next few days I'll post more on my blog describing the method itself.
 
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2015-02-24 08:56
Oswald

Registered: Apr 2002
Posts: 5086
aint positional dithering just another word for ordered dithering?
2015-02-24 14:01
STE'86

Registered: Jul 2009
Posts: 274
yep but gimps "positional" option tends to do a much more "c64 like" job of it than photoshops "pattern" option

not that I make use of either of them personally as I detest the pixel art pattern dithers in their neat little rows and columns :) and avoid such things if at all possible.
2015-02-24 19:36
Carrion

Registered: Feb 2009
Posts: 317
@STE
I dont want to offend you but you should check details of my technique.
Its not based on photoshop automated indexed mode converting.
You can have any (ANY) pattern you want for hatching/dithering.
Wait for my upcomming gfx collection (someday) where i experiment with the technique that is the subject of this thread.
Hint. You can have more than one dither patern which combined can create reaaaaaally nice paterns.

Oh and in case some of you are wondering....
Yes the technique is perfect for sketching. At the end you have to, HAVE TO switch to timanthes or p1 to fix clashes or jusr simply add more colors per char.

And since forum allows me to edit...
I'll post On YT soon the example of the "advanced" use of the method,
Will let you know.
2015-02-24 20:08
Jammer

Registered: Nov 2002
Posts: 1335
Still, more elaborate dither patterns like Mermaid's circles need a proper finishing handiwork ;)
2015-02-25 23:38
STE'86

Registered: Jul 2009
Posts: 274
I'm not offended, but I wasn't commenting on your new technique, only on the other chap using out of the box PS dithering to test it against. PS default dithers do not do a good job on pixel art and Gimp's do a better job to use as any test.
2015-02-26 14:23
Carrion

Registered: Feb 2009
Posts: 317
http://retronavigator.com/post/112134100678/i-just-played-a-bit..
take a look at a Scarlet Johanson example done by me in free time. Recorded as YT movie. More (advanced) examples are comeing soon.

PSD, PNG and .prg files available.
2015-02-27 08:05
Carrion

Registered: Feb 2009
Posts: 317
Here. check out how you actually use Timanthes at the end of the process.
Despite the subject of this thread you actually need Timanthes or your tool of choice for pixeling the final touches.

http://retronavigator.com/post/112209358093/this-is-part-2-of-t..

here's a Scarlet Johanson pic as CSDB release. Scarlet

Next movie would be showing a pic I created for Dream for their upcoming demo - to be released at BCC I guess. So stay tuned and wait till Sunday for next YT film.
2015-02-27 10:29
Mixer

Registered: Apr 2008
Posts: 447
Scarlet is pretty in any format. Also, thanks for proving that pixeling is no art, but an editing job.
2015-02-27 12:24
Oswald

Registered: Apr 2002
Posts: 5086
Carrion, isnt it possible to use a proper dither matrix, instead of only 50:50 mix and solid colors ?
2015-02-27 14:11
Carrion

Registered: Feb 2009
Posts: 317
Oswald.
And remember that you can use any dither. Actually the "dither' is another layer with pattern drowed on it. So you can have anything.

I dont know what you mean by proper. If you think about "pattern dither" like PS does then it's partially possible. The author of the method Dan Fessler achieved it by playing with dither pixels opacity.

For noise-like-dither what I do is just use noise filter on my dither/chessboard layer. the results are really nice and good start to do more phisticated gradients.

Be patient and wait for my upcoming gfx collection. Some nice f/x are already there ;)
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