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Forums > C64 Productions > Sonic the Hedgehog for C64/128 + REU
2021-12-13 15:19
Mr. SID

Registered: Jan 2003
Posts: 424
Sonic the Hedgehog for C64/128 + REU

We're proud to announce Sonic the Hedgehog for Commodore 64/128 + REU (PAL and NTSC).

This is the first game that has exclusively been designed for the REU, to make a fast and smooth full-screen scrolling version of Sonic with little compromises.
This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture.

The game will be released as a free download in the coming weeks (exact release date to be announced).
It requires a C64 or C128 (in C64 mode), a compatible REU of at least 256 KB, a compatible drive (.d64 and .d81 images will be provided) and any joystick or gamepad (no extra buttons required). On NTSC, a C128 or other CPU accelerator is highly recommended.

In the mean time, here's a trailer and some screenshots:

https://www.youtube.com/watch?v=jGp4a00OeRs



 
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2021-12-20 19:25
zzarko

Registered: Feb 2003
Posts: 77
@Neo-Rio: No need to ask for SCPU Doom, as it already exists, made from original Doom source code:
https://scpu.amidog.se/doku.php?id=scpu:doom

Also, Wolfenstein 3D:
https://scpu.amidog.se/doku.php?id=scpu:wolf3d
2021-12-20 20:03
Burglar

Registered: Dec 2004
Posts: 1090
mrsid & veto now live: Sonic Q&A
https://www.twitch.tv/hayesmaker64
2021-12-20 23:13
Neo-Rio
Account closed

Registered: Jan 2004
Posts: 63
Quote: @Neo-Rio: No need to ask for SCPU Doom, as it already exists, made from original Doom source code:
https://scpu.amidog.se/doku.php?id=scpu:doom

Also, Wolfenstein 3D:
https://scpu.amidog.se/doku.php?id=scpu:wolf3d


Yes, but that straight port of Doom was too slow to be playable - unlike Wolf 3D.
Sorry for thread-jacking... carry on...
2021-12-21 11:58
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: You just forget that you're playing Sonic on a C64. That's how good it is.

I just wonder how this achievement is ever going to be topped. There's plenty of other popular videogames that could have a C64 port (or improved on from the official versions).
I keep thinking a Zelda or a Pokemon port should be do-able at least... and the shadow of Doom looms large (might be possible to translate the SNES version, as it doesn't use the PC doom engine, and run it on the SuperCPU. The SNES source was released last year: https://github.com/RandalLinden/DOOM-FX)


Working on Eye of the Beholder. Zelda, Monkey Island or Moonstone is maybe on my TODO. We'll see. Also must finish Pinball Dreams...
2021-12-21 12:00
chatGPZ

Registered: Dec 2001
Posts: 11379
But what about Wipeout and Tekken?
2021-12-21 12:08
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: But what about Wipeout and Tekken?

:D :D :D
2021-12-21 12:29
Neo-Rio
Account closed

Registered: Jan 2004
Posts: 63
In the twitch stream I heard the game "Truxton" thrown around.
An actually competent vertical scrolling SHMUP on the C64 would be nice - although "Slap Flight" and "Terra Cresta" were pretty decent.
Personally I'd like to see "Twin Cobra" or "Raiden" with 2 player simultaneous - or a remake of "1942" done properly. Those are my favourites.
2021-12-21 19:08
jcompton

Registered: Feb 2006
Posts: 70
Quoting Neo-Rio
I just wonder how this achievement is ever going to be topped. There's plenty of other popular videogames that could have a C64 port (or improved on from the official versions).


King's Quest. It's right up there with Prince of Persia on the "hey wait a sec, it was on the Apple IIe!" scale.
2021-12-21 20:26
TWW

Registered: Jul 2009
Posts: 545
Dune 1 should be doable on a stock c64.
2021-12-21 21:53
Mr. SID

Registered: Jan 2003
Posts: 424
Quote: Dune 1 should be doable on a stock c64.

You mean the Cryo Interactive game?
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