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Forums > C64 Coding > Fast large multiplies
2012-06-09 19:45
Repose

Registered: Oct 2010
Posts: 225
Fast large multiplies

I've discovered some interesting optimizations for multiplying large numbers, if the multiply routine time depends on the bits of the mulitplier. Usually if there's a 1 bit in the multiplier, with a standard shift and add routine, there's a "bit" more time or that bit.
The method uses several ways of transforming the input to have less 1 bits. Normally, if every value appears equally, you average half 1 bits. In my case, that becomes the worst case, and there's about a quarter 1 bits. This can speed up any routine, even the one that happens to be in rom, by using pre- and post- processing of results. The improvement is about 20%.
Another speedup is optimizing the same multiplier applied to multiple multiplicands. This saves a little in processing the multiplier bits once. This can save another 15%.
Using the square table method will be faster but use a lot of data and a lot of code.
Would anyone be interested in this?

 
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2017-04-13 09:47
ChristopherJam

Registered: Aug 2004
Posts: 1409
Still works :)

Thanks for the test case.

Here are the first two columns of code (and remember that my g(x)=0x4000-f(x-255) ):
    clc 
    ldy mT2+0
    lda (zp_fl0),y
    adc (zp_gl0),y
    sta mRes+0


    ldx#0
    lda (zp_fh0),y
    adc (zp_gh0),y
    bcc *+3
    inx
    adc (zp_fl1),y
    bcc *+3
    inx
    adc (zp_gl1),y
    bcc *+3
    inx
    ldy mT2+1
    adc (zp_fl0),y
    bcc *+3
    inx
    adc (zp_gl0),y
    bcc *+3
    inx
    sbc id+$3f,x
    sta mRes+1


The inverse borrow from the final SBC carries forward to the next column; the SBC itself corrects for the false carries while also compensating for the excess 0x40 in the high byte of the g() table.
2017-04-13 10:18
Repose

Registered: Oct 2010
Posts: 225
Oh, I know why it works, I constructed those special values for the normal sense, I mean
   54 56
   03 03
   -----
   01 xx
00 ff
00 ff

The whole point was to get those 3 partials to be added, ff+ff+01. Where you are adding with offset, I have to construct the multipliers differently. Not only that, but I'm doubly wrong here - I need to find multipliers which cause the f(x)'s to result that way (where my example works only on the production of f()-g()).

I'll have to finish this later. In the meantime, I suggest you test every possible 16x16. Not so easy I know, I had to write such things in a 6502 simulator in C, actually just simulated the few instructions I needed, but there's a source code out there you could use for a full simulator.
2017-04-13 13:24
ChristopherJam

Registered: Aug 2004
Posts: 1409
I'm going to have to think some more about how to synthesise the equivalent test case.

I did start coding an exhaustive test in 6502 (can determine the required result just by repeated adds; a*(b+1)=a*b+b), then realised it wasn't 2**16 test cases but 2*32. Even at 30x realtime that would take VICE 28 hours assuming 700 cycles per iteration..
2017-04-14 00:55
Repose

Registered: Oct 2010
Posts: 225
00 01 02 03 * 04 05 06 07 and manipulate the tables to what you want to test adds for every branch, and number of carries per column up to 14, think that should do it.
2017-04-14 15:15
ChristopherJam

Registered: Aug 2004
Posts: 1409
Had a thought this morning - the difference of squares is already well established, the only thing that really needs testing is the carry handling for each column. I'll post about that over at sets of add/sub shortly.
2017-04-14 20:36
Repose

Registered: Oct 2010
Posts: 225
That's basically what I just said - multiplying is just adding from a table. Test coverage would include each carry and each amount of carries per column.
2017-04-15 06:35
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quote: That's basically what I just said - multiplying is just adding from a table. Test coverage would include each carry and each amount of carries per column.

Fair point - I guess I got distracted by your talk of table manipulation.

Posting some analysis of the individual carries in the other thread shortly.

But back to multiplies - I was curious as to how you got away with not offsetting the g() table, then it finally struck me - using SBC instead of ADC is exactly equivalent to doing an ADC of a $ffff-g() table.

Do you have working code yet? I would expect you too need a different offset for each column.
2017-04-15 06:45
Repose

Registered: Oct 2010
Posts: 225
Just about to work out the subs, though I'm sure it works in some equivalent way, I'm thinking at most a sec or clc when switching between runs of adds and runs of subs. You can do one fixup at the end. The way I'm doing it makes sense too. No offsets needed.
(ps why did Ice T suddenly flash in my mind singing, no beepers needed?)
Sounds like mine is gonna be a lot cleaner, not to mention faster but we'll see :)
2017-04-15 11:19
ChristopherJam

Registered: Aug 2004
Posts: 1409
OK, 16x16 done and tested. Minimum 205 cycles, mean of around 216, including 12 cycles for the JSR/RTS

(assuming multiplier, multiplicand and destination all in ZP). I've just modified the codegen for the 32x32 for now, will have a look later to see if I've missed any obvious optimisations.
2017-04-15 13:01
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: OK, 16x16 done and tested. Minimum 205 cycles, mean of around 216, including 12 cycles for the JSR/RTS

(assuming multiplier, multiplicand and destination all in ZP). I've just modified the codegen for the 32x32 for now, will have a look later to see if I've missed any obvious optimisations.


How does this compare to my stuff on Codebase? Also unsigned?
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