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Forums > CSDb Discussions > VICE 2.3 has been released
2011-02-26 19:51
blacky

Registered: Sep 2007
Posts: 41
VICE 2.3 has been released

VICE 2.3 has been released.

VICE is the Versatile Commodore Emulator, it emulates the Commodore C64,
C128, VIC20, PET, PLUS4 and the CBM-II, as well as the C64 DTV, and it
runs on Win32, Unix, DOS, RiscOS, OS/2, BeOS, QNX, and AmigaOS systems.

VICE is *free* software released under the GNU General Public License,
and as such it comes with full source code.

The most important changes from the last version can be found at the end
of this posting.

For more information and download instructions check out the VICE home
page at:

http://vice-emu.sourceforge.net/

=======================================================================
Note that some of the binaries are not available yet (minix and sparc
solaris), we are still working on them, they will be available soon.

Our maillist server seems to be down, we have no idea how long it is
going to be down for, if it is down for too long we will set up an
alternative maillist and announce it.

The documentation is slowly being updated and expanded to other formats
(pdf, txt, amigaguide, hlp, chm, ipf), it is still in an experimental
stage.

Unlike previous releases we are using the sf server for the binary
files, at least until they become available on zimmers.net, the links
in the documentation points to the zimmers.net location.
=======================================================================

The VICE team.

----------------------------------------------------------------------

* Upgrading
===========

If you run into trouble please try removing any VICE configuration files
left from previous installs.
(vice.ini / .vicerc / vice2.cfg / vice-sdl.ini depending on platform)

* Changes in VICE 2.3
======================

** General
----------

- Added x64sc, the accurate C64 emulator:

* VIC-II emulation rewritten from scratch using results from extensive
testing with newly written test programs on real hardware.

* Emulation is done on a cycle by cycle basis combined with pixel exact
dot clock domain handling.

* Accurate handling of all possible in-line splits of VIC-II registers
and graphics data.

* C64 model and even individual chip revisions can be selected for very
detailed emulation of their differences.

* Equally accurate PAL, NTSC and PAL-N emulation.

We believe x64sc is one of the most accurate C64 emulators at the
moment.

- Drive improvements, including weak bit emulation.

- Major reSID overhaul:

* Emulation of all known pipeline delays for full cycle accuracy.
* New shift register model based on revectorized die photograps.
* Accurate DAC models based on revectorized die photograps.
* Emulation of floating waveform DAC input for waveform 0.
* Advanced 6581 transistor level filter model based on revectorized
die photograps, yielding unprecedented accuracy.

- CRT Emulation (former "PAL emulation") is now available regardless of
video mode or -chip and works in all emulators.

NOTE: Color gamma range changed. You may need to set to 2.200 manually.
(ColorGamma=2200)

- Added "True aspect ratio" option.

- Sound buffer overflows reduced and the error replaced with a warning.

- Various monitor improvements (io details, expansion port status ...)

- Removed little used Emulator ID feature.

- VIA wrap handling rewritten to fix problems with timer 2.

- Added autostart option to do LOAD ,8 instead of ,8,1.

- RESTORE key presses are now distributed randomly across a frame.

- Improved accuracy of CIA interrupts. (6526/6526A selectable)

** C64/C128 changes
-------------------

- Cartridge emulation improvements. Many broken cartridges fixed, and the
following ones added:

* Action Replay 2
* Action Replay 3
* Capture
* Diashow Maker
* EXOS
* Final Cartridge Plus
* Freeze Frame
* Freeze Machine
* Game Killer
* MACH 5
* Magic Voice
* MMC Replay
* Prophet 64
* Snapshot 64
* Super Explode V5
* Super Snapshot

- Added emulation of the passthrough port of MMC64, Magic Voice and IEEE488
cartridges.

- CIA TOD 50/60 Hz toggle emulation fixed.

- Improved 1351/paddles port MUX emulation.

** C64 changes
--------------

- Added Drean (PAL-N) emulation.

- Fixed bug with autostart mode Inject-to-RAM. It now writes to RAM under
I/O correctly.

** C128 changes
---------------

- Fixed a bug with autostarting t64 images.

** VIC20 changes
----------------

- Added Vic Flash Plugin cartridge emulation.

- Fixed video cache & reverse bug.

- Fixed bug in attaching 4kB cartridges.

- Fixed autostarting bug, mostly seen with tape images.

** PLUS4 changes
----------------

- Fixed crashes in NTSC mode.

- Added v364 speech emulation.

** PET changes
--------------

- Added DWW emulation.

- Added userport DAC emulation.

** CBM2 changes
---------------

- Split 5x0 and 6x0/7x0 settings in the configuration file.

** Unix changes
---------------

- (Xaw) The menus can now be operated without holding the
mouse button down. Keyboard control is also available
(Shift-Alt-Z for left menu, Shift-Alt-X for right menu).

- (Xaw) Lightpen/gun support added.

- (GTK+) Fixed aspect ratio option added.

** MS-Windows changes
---------------------

- Implemented run time DX9 toggling.

** AmigaOS changes
------------------

- Added support for arm-aros.

- Made the UI more complete.

** DOS changes
--------------

- Made the UI more complete.

** Mac OS X changes
-------------------

- Added IO Tree to display a tree of IO registers and decode their meaning.
Currently only the C64 IO registers are supported, but you can extend the IO
Tree yourself by editing the "IOTree.plist" file. Please submit your IO Tree
extensions!

- Added Debugger Windows for Memory, Register and Disassembly Display.
These windows assist the monitor mode and display the machine state.
A popup window in the disassembly view allows you to set and alter breakpoints.

- Joysticks with sliders and hats are now supported. A single joystick can be
shared for HID device a and b. Some workarounds for broken USB devices added.

- Added "virtual" auto-fire to Joystick settings.

- Added True Pixel Aspect Ratio Display. This simulates the behavior that the
screen of an emulator is smaller in width if the pixels are not squares.

- Fixes in x64 and x128 osx keymaps.

- Correctly restore scale, position, and ordering of all emulator windows.

- Added 64 Bit compiles using gcc and clang compilers.

** SDL UI changes
-----------------

- Added vsid UI, FFMPEG and printer menus. The UI is complete.

** BeOS changes
---------------

- Fixed sound hang.

- Made the UI more complete.

** OS/2 changes
---------------

- The OS/2 port is now compiled using openwatcom.

- Made the UI more complete.


Enjoy!

Signed, Marco van den Heuvel.
 
... 54 posts hidden. Click here to view all posts....
 
2011-08-11 11:00
Joe

Registered: Apr 2002
Posts: 226
couldn't register for the bug report, so i post it here and hope some kind individual reads it. I hope it's not a duplicate:

* Snapshot doesn't work to re-load, and previous versions might suffer from the same thing.
*.png format is not supported anymore when saving screendumps?
* How to make nice videofiles in the 2.3? Doesn't work.
2011-08-11 15:02
chatGPZ

Registered: Dec 2001
Posts: 11343
sounds like PEBKAC to me :) i havent recorded anything for a while, but snapshots and png screenshots work, definately :)
2011-08-11 16:05
iAN CooG

Registered: May 2002
Posts: 3185
Quote: couldn't register for the bug report, so i post it here and hope some kind individual reads it. I hope it's not a duplicate:

* Snapshot doesn't work to re-load, and previous versions might suffer from the same thing.
*.png format is not supported anymore when saving screendumps?
* How to make nice videofiles in the 2.3? Doesn't work.


if you're using winvice 2.3 you may find those problems.
you can try my build (see post #28 in this thread)
avi capture needs updated ffmpeg dlls in vice dir, these should work
iancoog.altervista.org/vice/ffmpeg052_4_winvice22x.7z
2011-08-11 17:47
Joe

Registered: Apr 2002
Posts: 226
I didn't read the former posts thoroughly enough. Thank you very much for your help. Everything seem to be working properly now.
2011-08-11 21:06
Cruzer

Registered: Dec 2001
Posts: 1048
Btw, Eddie Svärd found a bug in my latest demo Pimp My Snail which makes the fly-eye part look weird if "ASIC glue logic" is turned on in Resource Inspector/Machine/Model. Anyone knows what that does?
2011-08-11 21:09
chatGPZ

Registered: Dec 2001
Posts: 11343
some part of the glue logic in the c64 was discrete logic in early c64s, and ttl logic in later revisions. that toggle switches the difference. so basically you should test if the demo shows the same behaviour in a real "new" c64.
2011-08-11 21:54
Cruzer

Registered: Dec 2001
Posts: 1048
Interesting. I just tested it on a C64C, without bugs. But I guess it's still something you can't ignore. Apparently it steals a cycle somewhere when turning the ASIC mode on, judging from how the effect looks.
2011-08-11 22:06
chatGPZ

Registered: Dec 2001
Posts: 11343
you'd have to talk to nojoopa or tlr, they implemented this stuff and the related tests... not sure what exactly it does. *afaik* it doesnt actually change the timing, but certain - visual only - things are delayed more or less. a little bit like the vic-ii difference that produce (or not) the grey dots.
2011-08-13 07:08
Rubi
Account closed

Registered: Apr 2002
Posts: 48
I have tested the "PimpMySnail" on my C64C and it shows exactly the same buggy dots in the flying eyes part as x64sc with C64C model does. So the emulation is correct. Seems that Cruzers C64C is someway different. You may run tlr's model testprog Box Check "Type" and report what it detects.
2012-02-13 22:10
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Found a bug:

I start the emu with the usual config, change drive settings to 1581 and work with that without any problems (1 drive only). But when I change back to 1541, it doesn't recognize .d64 files. I have to quit and restart to make it happen.
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