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Forums > C64 Coding > UFLI?
2005-09-30 14:54
Nightlord
Account closed

Registered: Jan 2003
Posts: 131
UFLI?

Hi everyone,

I tried to google around in order to learn how ufli works but could not find anything. I know how fli, afli, shfli, shifli and finally xfli works.

can someone please explain how ufli works and what are its limitations. i tried to look at the displayer code of that veronica picture. i see sprites involved. but i do not understand the code...
 
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2005-10-07 10:37
JackAsser

Registered: Jun 2002
Posts: 2038
@WVL: ahh I c, so that's what Ninja's routine was all about. Hum, guess I should check it. Not that I'm eager to implement UFLI-MAX but tricks such as that can always come in hand. =)
2005-10-07 12:28
WVL

Registered: Mar 2002
Posts: 924
Come to think of it.. iUFLI-max should also be possible.

while Ninja IS using multiple banks, and normally you can only use banks 1 and 3 (or 0 and 2, depending how you call them ;) for FLI, as you need 8 color maps.. But if you use multiple banks, one of them MUST be using only 4 or less, so it would be possible to use a combination of bank 0 and 1, or 2 and 3, or 0 and 3 or 1 and 2...

making iUFLI-Max possible, so take that David!.. then again.. flicker-horror!!
2005-10-07 13:06
iopop

Registered: Dec 2001
Posts: 317
wvl: So, we can expect a release of the iUFLI-Max editor on sunday afternoon then? :)
2005-10-07 13:50
HCL

Registered: Feb 2003
Posts: 731
Werner, you think either too much or too little. You need around $c00 for sprites as well. But then again, don't let me stop you :). Btw. i didn't know that I was dedicated to this project at all.
2005-10-07 14:03
Dane

Registered: May 2002
Posts: 423
Do the format yourself. Code the editor yourself. Problem solved. No more headbanging.
2005-10-07 14:10
Bizzmo
Account closed

Registered: Mar 2005
Posts: 82
I have a hard enough time working with multi-colour mode! ;-)
2005-10-07 18:37
Puterman
Account closed

Registered: Jan 2002
Posts: 188
No more headbanging? Is that a good thing? :)
2005-10-07 20:06
WVL

Registered: Mar 2002
Posts: 924
Quote: Werner, you think either too much or too little. You need around $c00 for sprites as well. But then again, don't let me stop you :). Btw. i didn't know that I was dedicated to this project at all.

In this case I was DEFINATELY thinking too little :).. i completely forgot about the sprites..

then again, if a bank uses 4 colormaps, that means it'd only use 4*6 sprites of data, so $600 bytes... still too much obviously, but not if one of the banks uses 5 colormaps, and the other one 3..

3 colormaps -> $1f40 for bitmap + 3 * $400 for colors + $480 bytes 3*6 sprites + $1000 charcrapmemory = $3fc0..

granted, it'd barely fit, but fit it would! (now I start to sound like Yoda ;-) )

anyway, I'm definately waiting for other ppl to do it first :)
2005-10-08 08:56
Oswald

Registered: Apr 2002
Posts: 5127
this is like the monkey island topic on lemon64, everyone talks about how to realize it, but no1 cares to set a single bit.
2005-10-08 10:19
WVL

Registered: Mar 2002
Posts: 924
Quote: this is like the monkey island topic on lemon64, everyone talks about how to realize it, but no1 cares to set a single bit.

Like I said, someone I know is already making it, so why should I set bits? :)
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