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Nightlord Account closed
Registered: Jan 2003 Posts: 131 |
UFLI?
Hi everyone,
I tried to google around in order to learn how ufli works but could not find anything. I know how fli, afli, shfli, shifli and finally xfli works.
can someone please explain how ufli works and what are its limitations. i tried to look at the displayer code of that veronica picture. i see sprites involved. but i do not understand the code... |
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JackAsser
Registered: Jun 2002 Posts: 2038 |
@WVL: ahh I c, so that's what Ninja's routine was all about. Hum, guess I should check it. Not that I'm eager to implement UFLI-MAX but tricks such as that can always come in hand. =) |
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WVL
Registered: Mar 2002 Posts: 924 |
Come to think of it.. iUFLI-max should also be possible.
while Ninja IS using multiple banks, and normally you can only use banks 1 and 3 (or 0 and 2, depending how you call them ;) for FLI, as you need 8 color maps.. But if you use multiple banks, one of them MUST be using only 4 or less, so it would be possible to use a combination of bank 0 and 1, or 2 and 3, or 0 and 3 or 1 and 2...
making iUFLI-Max possible, so take that David!.. then again.. flicker-horror!! |
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iopop
Registered: Dec 2001 Posts: 317 |
wvl: So, we can expect a release of the iUFLI-Max editor on sunday afternoon then? :)
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HCL
Registered: Feb 2003 Posts: 731 |
Werner, you think either too much or too little. You need around $c00 for sprites as well. But then again, don't let me stop you :). Btw. i didn't know that I was dedicated to this project at all. |
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Dane
Registered: May 2002 Posts: 423 |
Do the format yourself. Code the editor yourself. Problem solved. No more headbanging. |
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Bizzmo Account closed
Registered: Mar 2005 Posts: 82 |
I have a hard enough time working with multi-colour mode! ;-) |
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Puterman Account closed
Registered: Jan 2002 Posts: 188 |
No more headbanging? Is that a good thing? :) |
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WVL
Registered: Mar 2002 Posts: 924 |
Quote: Werner, you think either too much or too little. You need around $c00 for sprites as well. But then again, don't let me stop you :). Btw. i didn't know that I was dedicated to this project at all.
In this case I was DEFINATELY thinking too little :).. i completely forgot about the sprites..
then again, if a bank uses 4 colormaps, that means it'd only use 4*6 sprites of data, so $600 bytes... still too much obviously, but not if one of the banks uses 5 colormaps, and the other one 3..
3 colormaps -> $1f40 for bitmap + 3 * $400 for colors + $480 bytes 3*6 sprites + $1000 charcrapmemory = $3fc0..
granted, it'd barely fit, but fit it would! (now I start to sound like Yoda ;-) )
anyway, I'm definately waiting for other ppl to do it first :) |
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Oswald
Registered: Apr 2002 Posts: 5127 |
this is like the monkey island topic on lemon64, everyone talks about how to realize it, but no1 cares to set a single bit. |
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WVL
Registered: Mar 2002 Posts: 924 |
Quote: this is like the monkey island topic on lemon64, everyone talks about how to realize it, but no1 cares to set a single bit.
Like I said, someone I know is already making it, so why should I set bits? :) |
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