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WVL
Registered: Mar 2002 Posts: 898 |
Pinball Dreams discussion forum
Hey guys/girls,
instead of updating my homepage all the time, I though I could open a new thread here instead. This will also allow other ppl to comment on the development.
okay, so whassup at the moment?
Well, Last month I completely restarted from scratch on the code. Why? Well, first I wanted to concentrate more on getting the game to run in less memory, also I wanted to focus more on accurate simulation of the ball and some small other things...
What I have done till now :
1 - spawned the ball ;-)
2 - added gravity to the surroundings, the gravity data is now RLE encoded, so it doesn't take up much memory anymore. Used to eat 20 blocks of memory, now I think a map would use 3-4 blocks..
3 - I changed the gravity routine to use polar-based vectors instead of cartesean, much more accurate!
4 - added a debug mode to the movement routines, you're able to pick up the ball with the firebutton and move it around. Let go of the button and you drop it on the table again.
5 - Worked on an accurate (within 1 'bradian' degree) direction calculation routine. This routine will be used for both friction calculations and calculating new directions after collisions. So it needs to be
6 - added a (simple) friction routine.
7 - I put a small preview on the web ;-)
get it at http://www.interstyles.nl/pinball.rar
okay, what am I up to now?
1 - increase the speed accuracy to 24 bit, I need this because the friction only affects speed in the last 3 bits or so, so it's not accurate at all..
2 - add spin to the ball, so it is allowed to roll.. (also gives effect to the ball like top-spin and such)
3 - dunno yet, I'll see what is the next logical step after that.. probably the new method of collision detection, dunno..
I'm thinking of putting the sourcecode online as ascii file, so everyone can check it out...
Suggestions? Questions? other stuff?
greets, Werner
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WVL
Registered: Mar 2002 Posts: 898 |
an update :
last weeks I've been working on the hardware scroller and some other things. You can check for yourself in the prv (same url).
there won't be an updated prv for some weeks, as I'm now working on some tools to help me with the final things I need to do on the bitmap/walls/collision data and such.
this will take some time ;) so don't worry if there's no update for some time |
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WVL
Registered: Mar 2002 Posts: 898 |
okay, coding went well yesterday. So instead of what I said yesterday, there is already a new preview out :) http://www.interstyles.nl/MAIN2.PRG
due to finishing some new parts of the tool, I could finally add the lights engine, and fix some small 'bugs' in the bitmap.
right now I only made the three "D I E" lights flash, but the others are just as simple. I won't add the other lights untill the bitmap is 100% finished, else I'm doing double work (and I'm lazy).
enjoy :)
I'm thinking a bit of what to do next. last things to do are : adding flippers, adding score display, make the collision maps..
edit : link to sourcecode : http://www.interstyles.nl/MAIN.TXT
link to the new toolset :
http://www.interstyles.nl/TOOL.PRG
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CreaMD
Registered: Dec 2001 Posts: 3050 |
Big step forward! Kewl! |
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MagerValp
Registered: Dec 2001 Posts: 1074 |
I want more collision maps, it's fun to watch the ball bounce around. And maybe you could make the joy button give the ball a random direction and speed? Loads of fun for easily amused people like me... :)
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WVL
Registered: Mar 2002 Posts: 898 |
working on a tool to generate the collision maps...
hard work... so you'll have to wait a while longer ;) |
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bugjam
Registered: Apr 2003 Posts: 2581 |
Hi WVL,
could you please add a link on the insterstyles-mainsite to the downloadable files? I am using TheWave to browse the web and download stuff directly to my C128, but TheWave doesn´t automatically recognize if a link is a file, so it loads MAIN2.PRG as a website and tries to interpret as "HTML". If there is a link, I can use the download-function.
Thanks! I am eager to have a look!
Greets,
Bugjam |
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WVL
Registered: Mar 2002 Posts: 898 |
like this?
http://www.interstyles.nl/thewave.html |
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Matt
Registered: Apr 2002 Posts: 598 |
Quote: like this?
http://www.interstyles.nl/thewave.html
wow! looks pretty impressive so far.
keep it up dude! |
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bugjam
Registered: Apr 2003 Posts: 2581 |
Yes, exactly! Thanks a lot!
-Bugjam |
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bugjam
Registered: Apr 2003 Posts: 2581 |
One question came to my mind lately and I couldn´t think of an answer, as I don´t know the Amiga original: How does it work when you have multiball? I mean, which part of the screen is shown then?!? |
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