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Forums > C64 Pixeling > Pixelite HTML5/JS pixel editor
2018-07-14 20:00
jailbird

Registered: Dec 2001
Posts: 1578
Pixelite HTML5/JS pixel editor

Still struggling to find an okay pixel editor for Linux, so I decided to create one on my own.

Here's a preview of what have I done in 5-6 hours. It's full of shit, but the basics are working. At least on Chrome.

https://pixelite.idevele.com/

I am quite rusty in JS/frontend (basically I rely on jQuery to get stuff done), so if anyone feels like helping me out, here's the repo:

https://github.com/csisztaiarnold/pixelite
 
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2018-07-15 14:08
Isildur

Registered: Sep 2006
Posts: 275
On Opera and Vivaldi Pixelite is working great here.
2018-07-15 15:53
jailbird

Registered: Dec 2001
Posts: 1578
Quoting Seven
Unfortunately doesn't work one bit in most recent Firefox.
Yep, aware of that :/ Once I finish all the major functions, I'll start to optimize it for other browsers.

Quoting Seven
Also, right click into image (in attempt to save) actually also sets pixel, so if you're not careful you're messing up the image in an attempt to save it.
Context menu is disabled now, instead you have a secondary color à la any other pixel editor (it will open the image in a new tab). The image could be saved by clicking on the floppy icon in the Settings/Informations window.

Updated the online version. Don't forget to empty your cache or hard reset before checking it out :)

Quoting Isildur
On Opera and Vivaldi Pixelite is working great here.
Thanks Isildur! May I ask on which OS? I've had a bit of trouble with the beforeunload event on Linux (Debian Stretch). Which actually worked fine on Windows.
2018-07-15 16:18
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
Great editor Jailbird! I can’t wait to see more features.

Ps did you ever check out slixed by digger?

http://c64.blog2t.net/slixed/

That has hires support and multicolour, can import png gfx and save them, have block copy and pattern dithering brush modes. Also I use it for my two screen pic editing.

/FF
2018-07-15 16:33
Isildur

Registered: Sep 2006
Posts: 275
Wow another good pixeling tool released today:

https://dschwen.github.io/hires/
https://github.com/dschwen/hires
2018-07-15 17:08
jailbird

Registered: Dec 2001
Posts: 1578
Quote: Wow another good pixeling tool released today:

https://dschwen.github.io/hires/
https://github.com/dschwen/hires


Haha, no offence, great stuff, but a bit of a resource hog by eating about 1 gigs or RAM and stalling my machine's CPU at 96.5% :D

2018-07-15 17:11
chatGPZ

Registered: Dec 2001
Posts: 11386
isnt that why you make it a browser app in the first place? to make it as slow and use as much cpu as possible? =)
2018-07-15 18:01
Isildur

Registered: Sep 2006
Posts: 275
@Jailbird that editor isn't mine :D
Written by some german guy Daniel Schwen.
BTW 0-2%CPU and 275MB ram taken by Opera with 13 tabs active on win10, so that must be Linux ;)
2018-07-15 22:50
jailbird

Registered: Dec 2001
Posts: 1578
Quoting Groepaz
isnt that why you make it a browser app in the first place? to make it as slow and use as much cpu as possible? =)
Interestingly enough, especially as I'm quite clueless about JavaScript, I still manage to keep the memory consuming around 50-60MB and the CPU load quite low, about the equivalent of a more or less static site... I was afraid that the undo feature will eat up the memory, but nah, it's fine, even after about one hundred of saved states (which will be limited to 50 anyway), its increased "only" ~10MB.

Anyhow. Undo feature (ctrl+z) is added now and the shite is quite stable on Chrome, so I'd say its safe to use it for actual pixelling.
2018-07-16 09:53
jailbird

Registered: Dec 2001
Posts: 1578
Quote: Great editor Jailbird! I can’t wait to see more features.

Ps did you ever check out slixed by digger?

http://c64.blog2t.net/slixed/

That has hires support and multicolour, can import png gfx and save them, have block copy and pattern dithering brush modes. Also I use it for my two screen pic editing.

/FF


Hah, I was never aware of Digger's editor, looks interesting.

I am also planning image import, block copy, and custom canvas dimensions, so stay tuned ;)
2018-07-16 15:11
ccr

Registered: May 2002
Posts: 26
Heh. Seems that everyone is doing something similar. I recently spent some time porting Dr. TerrorZ's Multipaint Metal Edition to Javascript via frankensteined ProcessingJS+JS. The current result can be found at https://tnsp.org/~ccr/mp/
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