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Forums > CSDb Discussions > What is Onefile Demo, what is Graphics...
2017-06-27 16:38
ptoing

Registered: Sep 2005
Posts: 271
What is Onefile Demo, what is Graphics...

I recently started to go through a lot of art on here to put on my SD card for enjoyment on real hardware purposes.

Then I came across Industrial Dawn which is just a picture with music. I don't see anything else going on. (That said, it is really nice, both music and pic).

It is entered as One-File Demo, while a lot of pictures with music (could link a whole bunch by Mermaid for example, but also loads others), which are just entered as Graphics.

I guess there is no super easy way to draw a line here. Any thoughts?

IMO, demo would include at least some kind of effect, or a scroller maybe. But then people had a discussion about this when I released my Headache pic in the gfx compo at X'10.
 
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2017-07-04 16:01
Compyx

Registered: Jan 2005
Posts: 631
Wouldn't that rule out FLI as a graphics mode?
2017-07-04 16:09
iAN CooG

Registered: May 2002
Posts: 3187
I think that's exactly what Perplex meant. FLI is not "pure" graphic mode, it's more of a demo effect.
2017-07-04 16:25
Compyx

Registered: Jan 2005
Posts: 631
So that would leave: charset (either single-color, multi-color or ECM), bitmap (hires or multi-color) and (max) 8 sprites in whatever configuration you wish.

I suppose adding (max) 8 sprites on top of chars or bitmap would then also be acceptable, since a single setup is needed.

That would leave a lot of formats I consider de facto standards out.

But I think we're never going to agree here. I released 'pure' graphics with my Marvel logo*, and that quickly got a prg version and even the comments shut down.

*) I might have gone a bit overboard with releasing the bitmap, vidram, colram and even the bgcolor separately. But the point was made: people prefer a binary over a raw file. And so do I.
2017-07-04 19:18
xpo

Registered: Mar 2011
Posts: 9
Theres no reason for splitting graphics formats into "pure" and "not-pure". Over the years FLI has become the same standard as MCOL. MCOL, HIRES, FLI, IFLI, MCI and others it's all a classic c64 graphics format.
2017-07-05 13:21
LKP

Registered: Sep 2008
Posts: 12
Demo originates from the word demonstration that in c64 therms is a demonstration for code, graphical or musical skills.
The artist(s) who made his art decides the release type.
If the gfx art demonstration is more important than the music , which may be known from, and used a lot in a game or a demo, he should upload it as c64 graphics.
If the code ,graphics and/or music are equally important it should be uploaded as one file c64 demo and so on..
The artist or at least the uploader decides this and should stay that way. With the credit options he may give credits to other persons, i.e. who did the player code, music ,cruncher , scroll text etc. This is my humble opinion.
2017-07-05 14:18
Trash

Registered: Jan 2002
Posts: 122
Why must everything be so hard all the time?
Graphics - A still picture possibly with some simple animations on it. It doesnt matter how much code that is used in the background, it is still just an picture expressing the artists lust to exhibit his skill.
Demo: Anything with graphics and sound where the sound isnt made in order to enter a music compo.
Tool: Something that may be useful to someone.
Music: Guess what? A SID-file or a d64 or a prg-file containing a music-release...

But I'd like tags like WorldRecord<YEAR>, WorldFirst and such...
2017-07-05 18:33
Jammer

Registered: Nov 2002
Posts: 1335
Distinction between graphics and demos on very code basis apparently leads to truly absurd conclusions. I cannot find anything more logical than pic being animated and sounded or not (don't count flicker or scroll in, please :P).
2017-07-05 19:07
soci

Registered: Sep 2003
Posts: 479
If the coder spent more time on the release than the graphician than it's a demo.
2017-07-05 19:18
chatGPZ

Registered: Dec 2001
Posts: 11359
does that make all JSL releases demos? =)
2017-07-05 19:25
algorithm

Registered: May 2002
Posts: 705
Just call everything a "c64 production" and be done with it! :-)
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