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Splunkh!
Registered: Apr 2021 Posts: 31 |
Android Goattracker compatible tracker
FakeSID is a FOSS Android chiptune tracker (inspired by LFT's Blackbird). The coder is now considering rewritting the whole thing, basing it on Goattracker! One very nice aspect of this is that Goattracker's .sng-files easily can be converted to SidWizard .swm-files (With Hermit's sng2swm-tool).
According to this thread on Github, the dude mentions he would need a little bit of help with some of the 6510-assembly bits. Anybody here who perhaps would like to point him towards the right direction? In that case leave a comment and more details can be added. Have a look at this thread: https://github.com/2bt/fakesid/issues/1#issuecomment-822011536
Personally I love the idea of punching in a few melodies or beats on my phone whilst being on the bus, and then move the fragments over to the breadbox when at home :) Also the gui on the previous/earlier android installment (FakeSID) is really sweet. Screenshots/apk are available at Github link above or at Play where it has gotten some pretty great ratings: https://play.google.com/store/apps/details?id=com.twobit.fakesid |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: Thanks for this interesting input Slajerek ! I forwarded that info to 2bt. Did perhaps anybody here check out the SID to GoatTracker sng conversion tool at github ?
i checked it out but couldnt get it to compile sadly |
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Splunkh!
Registered: Apr 2021 Posts: 31 |
Quote: i checked it out but couldnt get it to compile sadly
Hmmm, too bad. I saw you added a issue on GitHub and that there was one person previously who had some problems. If anybody would manage to produce a working binary that would be really cool. |
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spider-j
Registered: Oct 2004 Posts: 498 |
Compiling worked fine here on Linux.
Awesome tool. I'm glad you found it. I started writing a sid2sng tool myself a couple of weeks ago – but guess I can throw that to /dev/null now :-) |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: Hmmm, too bad. I saw you added a issue on GitHub and that there was one person previously who had some problems. If anybody would manage to produce a working binary that would be really cool.
yeah. I even asked for the creator to add a release! |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: Compiling worked fine here on Linux.
Awesome tool. I'm glad you found it. I started writing a sid2sng tool myself a couple of weeks ago – but guess I can throw that to /dev/null now :-)
lol im a windows user so that means its a linux program? |
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spider-j
Registered: Oct 2004 Posts: 498 |
Quote: lol im a windows user so that means its a linux program?
It's a super simple C++ program. I guess it will run fine on Windows. But the add_compile_options params in CMakeList.txt look GCC specific to me. Maybe try building it with GCC from Cygwin on Windows instead of Visual Studio. |
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Splunkh!
Registered: Apr 2021 Posts: 31 |
Whohoo!!
All is now solved thanks to Spider Jerusalem & hedning in this thread sid2sng Windows builds
The CSDB entry and the compiled (Win x32/x64) binary is here: sid2sng 1.0
I tried it and it works wonders! But not every single Goat-SID works and sometimes you need to add some parameter to get an output .sng
usage: sid2sng [options...] sid-file [sng-file]
-nopulse
-nofilter
-noinstrvib
-fixedparams
-nowavedelay
I converted sng to swn and am now enjoying analyzing the Goat-SIDs in Sidwizard 1.8 on native C64! :) |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: Whohoo!!
All is now solved thanks to Spider Jerusalem & hedning in this thread sid2sng Windows builds
The CSDB entry and the compiled (Win x32/x64) binary is here: sid2sng 1.0
I tried it and it works wonders! But not every single Goat-SID works and sometimes you need to add some parameter to get an output .sng
usage: sid2sng [options...] sid-file [sng-file]
-nopulse
-nofilter
-noinstrvib
-fixedparams
-nowavedelay
I converted sng to swn and am now enjoying analyzing the Goat-SIDs in Sidwizard 1.8 on native C64! :)
Awesome! |
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2bt
Registered: Jun 2021 Posts: 17 |
After a long silence, I finally found the drive to pick up the project again and have made good progress. The goal is an android app that is basically GoatTracker with a different GUI (and some limitations). The curious may check out the source at https://github.com/2bt/GTMobile. The project is not finished but almost usable and maybe close to a test release.
I would like to explain some differences to GoatTracker regarding tables because I could really benefit from feedback at this point. Maybe my idea is bad and that would be good to know.
Let's ignore the speed table for now. Each instrument is presented with its own three tables for wave, pulse, and filter. Under the hood, there are still the global tables but there won't be a way to see or edit the global tables directly. The user won't see jump commands but there's an implicit jump command at the bottom of every (local) table. You can select a table row and make it loop from there. Not being able to jump around is restrictive in theory but perhaps not so bad in practice.
The biggest consequence of not having global tables apply to table pointer commands. Since these commands reference rows in the global tables, this is a bit of a problem. One way to avoid the problem is to just not support table pointer commands. That's not acceptable.
I have another idea. I will change table pointer commands so that they don't reference rows of the global tables, but instead reference INSTRUMENTS, which in turn reference table rows. This means, whenever you want to use a new table pointer command, you first set up an instrument. Setting up such instruments happens automatically during song loading for songs that don't have these instruments set up already. When a song is saved, instrument numbers get converted back to table rows. There is a chance of running out of instrument slots but that might not be a big problem in practice.
So yea, that's the situation right now. The approach seems a but sluggish but maybe that's ok. And perhaps some of you have been able to make sense of this text and have opinion to share, thx. |
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Jetboy
Registered: Jul 2006 Posts: 337 |
Why not.making it compatible? What is the point of doing crippled solution? |
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