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Forums > C64 Coding > Which assemblers do you/did you use for coding?
2007-08-17 21:20
tlr

Registered: Sep 2003
Posts: 1790
Which assemblers do you/did you use for coding?

I thought this might be interesting.

I'll start:
I started out with Hesmon, and later switched to Handics VICMON.
Never did anything major in this. Just learnt how stuff was working.

Later I bought a copy Oasis Machine Lightning (which was bought up by Ocean and turned into Laser Genious)
I used Machine Lightning for all demos I did in the 80's. Cost a shitload of money.
It's line oriented (like basic) which sucks a bit, but has very good macro facilities.

I had a quick stint with Macrofire V1.0 but thought it was cryptic.

I started using dasm as soon as I got an Amiga.
Kept on using dasm when I switched to a linux system.

I have recently started using Kick Assembler 2.12 in combination with dasm and make (under linux).
 
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2023-10-28 22:57
DanPhillips

Registered: Jan 2003
Posts: 39
Quote: Oh wow you used Laser Genius? Surprising. I figured you cross assembled from Amiga or something.

Did anyone use TSDS?


We used PDS (286 squirting down the parallel port IIRC), on the Last Ninja III intro...that was the last thing we did on C64 :-|

Currently using Tass64, once you setup some nice macros it's easy to work with cartridges...

Cheers

Dan
2023-10-29 17:31
oziphantom

Registered: Oct 2014
Posts: 490
Quote: I didn't think persons existed who had (a) coded natively on the C64, but who (b) did not use Turbo Assembler for at least some of that coding.

I used what I had and that was a free assembler I got on a PD disc from Brunswick PD, then DoubleAss I was able to buy at a computer market for $10 somewhere. But If I could have used Turbo Assembler on a the 64 I would have, it's a lot better than 6510+, but I probably would have dropped it for DoubleAss though.
2023-10-29 23:42
The MeatBall

Registered: Dec 2001
Posts: 367
Started out using TFC3 monitor, then luckily moved to TASM. Did a bit with using two c64, and tried cross-assembly (no idea what I used then, we're talking the 1990s here!).
2023-10-30 06:09
Adam

Registered: Jul 2009
Posts: 323
ca65, kick assembler and ian coog & tlr's modded/fixed version of dasm.
2023-10-30 10:19
Lead

Registered: Dec 2004
Posts: 20
If we're talking 'back-in-the-days'(early 90's) I was using Turbo Assembler, mostly a version that had some JCH text in the bottom, I believe this was 5.1. It worked very well but the downside was that the 'bottom' kept creeping up on you.

This resulted in the fact that you had to keep you coding/data low in the memory.

A bit later I used the Turboassembler with ComLink/MacrosAsm, linking 2 c=64s so you could have your coding in one, and use the full memory of the other.

Nowadays I used the Kickassember + Sublime text combination iif I would so ssome serious programming. Simple stuff I tend to still do on real C64 (actually I use my Ultimate-64 most) in TurboAss.
2023-11-03 03:42
NoiseEHC

Registered: Feb 2005
Posts: 51
Currently I am using Rust macros as an assembler. Practically you write Rust code which generates the .prg files (and debug info and whatever else you need). All macro assemblers have some kind of programming languages embedded inside them, but they are usually crap. Using Rust for that is day and night in my opinion.

For editor it is Visual Studio Code with the Rust plugin.
2023-11-03 13:16
spider-j

Registered: Oct 2004
Posts: 498
Quoting NoiseEHC
Currently I am using Rust macros as an assembler. Practically you write Rust code which generates the .prg files (and debug info and whatever else you need).

Sounds kind of crazy. Would love to take a look at how that works.
2023-11-03 13:40
Martin Piper

Registered: Nov 2007
Posts: 722
I just found my very basic assembler written in BASIC. Which I used before 6510+.
2023-11-03 14:07
NoiseEHC

Registered: Feb 2005
Posts: 51
Quoting spider-j
Sounds kind of crazy. Would love to take a look at how that works.


I will release it once the music player is finished which I am writing using that assembler. (The player will be able to pack sectors into a list of memory holes defined in Rust, from second a to second b.)

It has some restrictions - for example you have to put ; at the end of lines as it is Rust code, use 0x for hexadecimal numbers, and you have to forward define labels used in expressions. But you can write code like this:

let rust_variable = 3;
asm! {
//-----------------------------------
jmp init_music;
play_music:
//-----------------------------------
ldx #14;
bne +;
+ lda play_music+rust_variable,x;
}
2023-11-04 00:21
spider-j

Registered: Oct 2004
Posts: 498
Quoting NoiseEHC
I will release it once the music player is finished which I am writing using that assembler.

That snippet you posted looks interesting. Nice idea. Looking forward to that release.
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