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Forums > CSDb Entries > Release id #218343 : E2IRA
2022-08-28 09:06
wacek

Registered: Nov 2007
Posts: 513
Release id #218343 : E2IRA

The highest level of admiration is imitation ;)
Joker guys made our day at Xenium with this one!
https://youtu.be/kl8dH7ooRyU
 
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2022-08-29 12:46
Krill

Registered: Apr 2002
Posts: 2969
Okay, not so impressed any more now. =)
2022-08-29 13:41
wacek

Registered: Nov 2007
Posts: 513
Hahah, why am I not surprised ;)
2022-08-29 15:40
ChristopherJam

Registered: Aug 2004
Posts: 1408
Ahahaha that's excellent.
2022-08-29 20:42
F7sus4

Registered: Apr 2013
Posts: 117
Be civil, guys. :-)
2022-08-29 22:16
Jammer

Registered: Nov 2002
Posts: 1335
Quoting F7sus4
Be civil, guys. :-)


LOL! <3
2023-03-28 10:47
4gentE

Registered: Mar 2021
Posts: 219
This is a reply to the renewed discussion in prod's comments which got closed, but existing comments didn't get migrated here, so it may look odd.

Anyway, the discussion was about something being or not being real-time. But what exactly qualifies as real-time I ask? I mean, if LUTs are being used for some effect, is it really real-time? Should it be considered real-time? How many true real-time stuff is C64 capable of anyway? I'm not sure what to think, so I'm asking.
2023-03-28 10:53
wacek

Registered: Nov 2007
Posts: 513
Pretending best zoom4 demos from the 90s do not have precalculated stuff and LUTs is fucking retarded.

So is creating artificial personal standards of what is a demo and what is not, and then complaining publicly that what is out there is not complying to that self-created standard.

10 months of butthurt and counting.

Jesus fucking christ people.
2023-03-28 10:59
Krill

Registered: Apr 2002
Posts: 2969
Quoting 4gentE
Anyway, the discussion was about something being or not being real-time. But what exactly qualifies as real-time I ask? I mean, if LUTs are being used for some effect, is it really real-time? Should it be considered real-time? How many true real-time stuff is C64 capable of anyway? I'm not sure what to think, so I'm asking.
Filling up the available memory with tables and other precalced data before thinking about optimisation is the standard approach for any demo effect.

In my book, realtime vs animation boils down to how many degrees of freedom there are for rendering.

The many degrees of freedom in a real-time effect (as opposed to the one DOF with animation) make the difference.

Some demos/effects come with a user-mode to interrupt the streamlined trackmo presentation and play around with a joystick.

That said, E2IRA is a great demo, no matter the technical details. =)
Anyone complaining about animation should provide similar effects, but in real-time.
2023-03-28 11:05
wacek

Registered: Nov 2007
Posts: 513
Quoting Krill
Anyone complaining about animation should provide similar effects, but in real-time.

This, or STFU.
2023-03-28 11:46
4gentE

Registered: Mar 2021
Posts: 219
Quoting Krill
In my book, realtime vs animation boils down to how many degrees of freedom there are for rendering.

I can totally subscribe to that book.

Quoting Krill
Anyone complaining about animation should provide similar effects, but in real-time.

Word.

Quoting Krill
Some demos/effects come with a user-mode to interrupt the streamlined trackmo presentation and play around with a joystick.

Hard to do nowadays, since interactivity, even of the sort of 'press space to advance the mega-demo' fell out of grace at the parties (understandably so) in favor of the trackmo format.

Anyway that's my 2c, but then again I'm a literal nobody...
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