| |
wacek
Registered: Nov 2007 Posts: 513 |
Release id #218343 : E2IRA
The highest level of admiration is imitation ;)
Joker guys made our day at Xenium with this one!
https://youtu.be/kl8dH7ooRyU |
|
... 107 posts hidden. Click here to view all posts.... |
| |
Krill
Registered: Apr 2002 Posts: 2969 |
Okay, not so impressed any more now. =) |
| |
wacek
Registered: Nov 2007 Posts: 513 |
Hahah, why am I not surprised ;) |
| |
ChristopherJam
Registered: Aug 2004 Posts: 1408 |
Ahahaha that's excellent. |
| |
F7sus4
Registered: Apr 2013 Posts: 117 |
Be civil, guys. :-) |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
Quoting F7sus4Be civil, guys. :-)
LOL! <3 |
| |
4gentE
Registered: Mar 2021 Posts: 219 |
This is a reply to the renewed discussion in prod's comments which got closed, but existing comments didn't get migrated here, so it may look odd.
Anyway, the discussion was about something being or not being real-time. But what exactly qualifies as real-time I ask? I mean, if LUTs are being used for some effect, is it really real-time? Should it be considered real-time? How many true real-time stuff is C64 capable of anyway? I'm not sure what to think, so I'm asking. |
| |
wacek
Registered: Nov 2007 Posts: 513 |
Pretending best zoom4 demos from the 90s do not have precalculated stuff and LUTs is fucking retarded.
So is creating artificial personal standards of what is a demo and what is not, and then complaining publicly that what is out there is not complying to that self-created standard.
10 months of butthurt and counting.
Jesus fucking christ people. |
| |
Krill
Registered: Apr 2002 Posts: 2969 |
Quoting 4gentEAnyway, the discussion was about something being or not being real-time. But what exactly qualifies as real-time I ask? I mean, if LUTs are being used for some effect, is it really real-time? Should it be considered real-time? How many true real-time stuff is C64 capable of anyway? I'm not sure what to think, so I'm asking. Filling up the available memory with tables and other precalced data before thinking about optimisation is the standard approach for any demo effect.
In my book, realtime vs animation boils down to how many degrees of freedom there are for rendering.
The many degrees of freedom in a real-time effect (as opposed to the one DOF with animation) make the difference.
Some demos/effects come with a user-mode to interrupt the streamlined trackmo presentation and play around with a joystick.
That said, E2IRA is a great demo, no matter the technical details. =)
Anyone complaining about animation should provide similar effects, but in real-time. |
| |
wacek
Registered: Nov 2007 Posts: 513 |
Quoting KrillAnyone complaining about animation should provide similar effects, but in real-time.
This, or STFU. |
| |
4gentE
Registered: Mar 2021 Posts: 219 |
Quoting KrillIn my book, realtime vs animation boils down to how many degrees of freedom there are for rendering.
I can totally subscribe to that book.
Quoting KrillAnyone complaining about animation should provide similar effects, but in real-time.
Word.
Quoting KrillSome demos/effects come with a user-mode to interrupt the streamlined trackmo presentation and play around with a joystick.
Hard to do nowadays, since interactivity, even of the sort of 'press space to advance the mega-demo' fell out of grace at the parties (understandably so) in favor of the trackmo format.
Anyway that's my 2c, but then again I'm a literal nobody... |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 - Next |